Character Interdependence
Posted: 06 Mar 2010, 23:08
HI,
I've been playing about 6 weeks now and its a lot of fun thanks I have had some very helpful GMs & higher level players move me along when I'm stuck. I've come to a point where i now have a few questions to post here that would be appropriate in feedback.
I've noticed higher level Mage characters hitting skulls with spells inflicting >500 damage. Playing my Warrior character can I ever hope to inflict that kind of damage? If so I'd assume there are weapons that I can work towards obtaining yet the Setzer requires me to be a Mage to obtain because of Monster Oil? If I can never hope to match the damage a Mage inflicts I can see why many would abandon the warrior for mage ultimately which is unfortunate. Weapons which are difficult for a mage to wield would make sense after all as a Warrior I divert my points away from Intelligence greatly limiting my magic skills. There should be some interdependence which encourages diverse partie questing together. Why would a mage want me to occupy hordes for them when they can just hang out at the entrance of Hurnscald mine and hit skulls to level up, no hordes there. My goal was to build up a warrior that could assist the Mage and Archer though I'm just not seeing where they would need me at all . Are there locations in magic quests that a Mage can't get to without warriors in the party? Will there be weapons in future development available?
Thanks again for this great open source game, I'll continue to have fun with it.
I've been playing about 6 weeks now and its a lot of fun thanks I have had some very helpful GMs & higher level players move me along when I'm stuck. I've come to a point where i now have a few questions to post here that would be appropriate in feedback.
I've noticed higher level Mage characters hitting skulls with spells inflicting >500 damage. Playing my Warrior character can I ever hope to inflict that kind of damage? If so I'd assume there are weapons that I can work towards obtaining yet the Setzer requires me to be a Mage to obtain because of Monster Oil? If I can never hope to match the damage a Mage inflicts I can see why many would abandon the warrior for mage ultimately which is unfortunate. Weapons which are difficult for a mage to wield would make sense after all as a Warrior I divert my points away from Intelligence greatly limiting my magic skills. There should be some interdependence which encourages diverse partie questing together. Why would a mage want me to occupy hordes for them when they can just hang out at the entrance of Hurnscald mine and hit skulls to level up, no hordes there. My goal was to build up a warrior that could assist the Mage and Archer though I'm just not seeing where they would need me at all . Are there locations in magic quests that a Mage can't get to without warriors in the party? Will there be weapons in future development available?
Thanks again for this great open source game, I'll continue to have fun with it.