m.def should increase with level

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Rotonen
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Re: m.def should increase with level

Post by Rotonen » 10 Apr 2010, 23:15

Why?
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Re: m.def should increase with level

Post by Matt » 10 Apr 2010, 23:32

Why not?
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Len
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Re: m.def should increase with level

Post by Len » 11 Apr 2010, 00:46

Lord of the Flies wrote:
Rotonen wrote:Why?
To bring balance in pvp. A mid lvl mage should not beable to completely "own" a high lvl warrior, archer and easily compete with high lvl mages.

By increasing m.def with level you are fixing an obvious unbalanced aspect of the game.

It would also help other classes of the same level compete against mages.

PS Sorry for not explaining I thought this was an obvious issue :)
Most games have a rock, paper, scissor thing going on

Mage at same lvl will almost always win to warrior
Warrior will almost always win to archer
Archer almost always win to Mage

Depending on luck, lvl, and play style of course (I think TMW is unbalanced also)
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Re: m.def should increase with level

Post by DarkWater » 11 Apr 2010, 01:02

This has been brought up at least 9 times before. They will not change it. Because they do not have to, and do not care.

Len mages own all. Mage has a greater range then a archer, twice as deadly, and can heal themselves.

I would personally like to see the whole magic system shut down and restarted.


It is a broken system that simply can not be fixed.


And with the increase in iron drop rate, it is simply worst now.
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Len
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Re: m.def should increase with level

Post by Len » 11 Apr 2010, 01:07

Len mages own all. Mage has a greater range then a archer, twice as deadly, and can heal themselves.

I would personally like to see the whole magic system shut down and restarted.
I realize this and already stated that I agree that the current system TMW has is unbalanced
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Rotonen
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Re: m.def should increase with level

Post by Rotonen » 11 Apr 2010, 01:54

I guess a PVP ladder dominated by mages would gain some attention. Without server sided statistics, a programmer is mostly not convinced.
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enchilado
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Re: m.def should increase with level

Post by enchilado » 11 Apr 2010, 02:50

I used to be a mage, and I owned all. It needs balancing.
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Re: m.def should increase with level

Post by MadCamel » 11 Apr 2010, 22:12

Suggestions for an algo? M.def = armor + level, or...?
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Re: m.def should increase with level

Post by lien » 12 Apr 2010, 19:59

MadCamel wrote:Suggestions for an algo? M.def = armor + level, or...?
or maybe M.def = armor + int
or maybe
M.def = M.atk + lvl( or armor ) ÷ 4

Lien ....
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Rotonen
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Re: m.def should increase with level

Post by Rotonen » 13 Apr 2010, 00:48

So only mages can defend against magic?
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Re: m.def should increase with level

Post by yourmistakes » 16 Apr 2010, 13:13

that's basically how it is already Rotonen. players without asorm have no chance against the all powerful ingrav.
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Re: m.def should increase with level

Post by lien » 16 Apr 2010, 14:20

Rotonen wrote:So only mages can defend against magic?
or maybe the armor and other item can give M.defence
the warlord plate give 27 defense and 27 M.defense
just a idea

Lien...
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Re: m.def should increase with level

Post by Rotonen » 16 Apr 2010, 14:57

How about not linking defense and magical defense?

We need way more equipment to make sense of the economy anyway.
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Re: m.def should increase with level

Post by MadCamel » 22 Apr 2010, 07:39

I was thinking: If metal armor decreases mana, shouldn't it also help deflect mana-based attacks?

I do like the rock-paper-scissors idea though... I really want to balance things out more for PvP, I'm just looking for ideas.
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Re: m.def should increase with level

Post by dayve » 23 Apr 2010, 17:33

Level divided by intel(if greater than 1) plus defence spell plus 1/10 armor.

This would give a nonmage some defence but still allow them to feel the attack. What about giving nonmetal shields a magic defence rating to help with lighting?
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