Graveyard spawn rate

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DarkWater
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Graveyard spawn rate

Post by DarkWater »

Is there a possible way to increase the spawn rate in the graveyard? It is way to low right now. The chapel area, with jacko, can be held by just 3 players.

It has become way to easy to fight there. If we could double or triple the spawn rate, it would make it more of a challenge.
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John P
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Re: Graveyard spawn rate

Post by John P »

The spawn rate in the Graveyard is too high. It needs to be lowered.

Where we need a higher spawn rate is in Tulimshar. I kill maggots way too fast there.
DarkWater
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Re: Graveyard spawn rate

Post by DarkWater »

lol

I understand your point. But there really needs to be someplace that is a challenge. I know candor, but that place will fall by this time next week.
I am relentless, unpredictable, waiting for your last breath- Princess of Darkness
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mistergrey
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Re: Graveyard spawn rate

Post by mistergrey »

Why would Candor fall by next week? lol.. It's a great idea to use the same old monsters we're all bored of, in a new, more challenging way than dragging one's sorry ass(not an insult, lol! I feel like my own ass is sorry when I drag it there) all the way to the GY for, as you said, a kind of low spawn rate. If, and when, they decide on a suitable difficulty, and add either a reward or the reward points discussed, Candor will be even better :P.
Last edited by mistergrey on 12 Aug 2010, 12:43, edited 1 time in total.
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Acegi
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Re: Graveyard spawn rate

Post by Acegi »

As your level increases (or reaches 99 like you have reached DarkWater) you'll see monsters as trivial to kill and be impatient. There are a dozen places that could have faster respawns take the grass snake area or even the santa slimes if you want to gather them into a mob and rain arrows just for fun.

I'm with mistergrey on this one and would prefer more interesting ways of fighting monsters rather than just essentially botting in one location just because I can't be bothered to move my character at all. In effect this "monsters should come to me" attitude is one borne from too much grinding and not enough interactive game play.
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mistergrey
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Re: Graveyard spawn rate

Post by mistergrey »

Well, I agree with DW insofar as ... there definitely should be some place that's about impossible to hold down and clear with 2-3 people. But, that's also why I've enjoyed Candor so far. The area near the chapel should have faster respawns, because once you clear it out once, it's slow going from there.
Tiana wrote: I apologize if I gave anyone the impression that BC is the troll-king of the GM's. That title is rightfully held by mrgrey :P
<Mistakes> you are too difficult to troll

<Frost> Germans have Chess Boxing. English have Cheese Racing.
<Frost> I'm slightly terrified what the Russians consider violent sport.
<o11c> chatroulette

<Jaxad0127> YOu can't grab yourself.
<Jaxad0127> Elenore explicitly prevents it.
<Mistakes> speak for yourself
1234
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Re: Graveyard spawn rate

Post by 1234 »

i have 1 question about candor: why are there no zombies? i have seen snakes, slimes, skeletons, fallen etc. but no zombies. is there a reason behind this??? :?
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Crush
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Re: Graveyard spawn rate

Post by Crush »

1234 wrote:i have 1 question about candor: why are there no zombies? i have seen snakes, slimes, skeletons, fallen etc. but no zombies. is there a reason behind this??? :?
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