New Dyes and Hair Style/Color
Posted: 16 Oct 2010, 23:11
From Reid and Wombat:
Players are asking to get more dyeable colors, for hair color or for Selim the Dyer.
We got a new NPC that come from Chefchelios, we can may use him to do some other color like : Brown, crimson, navy blue, olive green, dark orange and may some other to dye some cloth, we can also use the 'new' Meway hairstyle and create a pink hair (really really asked since a long time).
People willing to get some of this change, and that can put some fun in game for old player and same for newbie! That can also help the economy of TMW, we can use new item like coal to create this new dye, and we can may create a new npc in an other city to create this new color!
Many possibility are possible, just want to know what you think about that.
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In addition to this, there is the new pants (long pants), as well as a concept that the new dyes could be made with a quest orientation instead of the simple crafting that is currently the process. There has been, in the past, some desire to keep too many colors out of the game for some odd reason, one I think of immediately is issues with keeping things organized in the item_db.txt and items.xml. I want thoughts on this before implementation of new dyes. Things like additional colors, items affected and the like. There is the desert hat, cotton shorts, shirt, v-neck, t-neck, pants, robe, tank top, short tank top, skirt, short skirt and perhaps other items that would be affected by the changes.
Players are asking to get more dyeable colors, for hair color or for Selim the Dyer.
We got a new NPC that come from Chefchelios, we can may use him to do some other color like : Brown, crimson, navy blue, olive green, dark orange and may some other to dye some cloth, we can also use the 'new' Meway hairstyle and create a pink hair (really really asked since a long time).
People willing to get some of this change, and that can put some fun in game for old player and same for newbie! That can also help the economy of TMW, we can use new item like coal to create this new dye, and we can may create a new npc in an other city to create this new color!
Many possibility are possible, just want to know what you think about that.
---
In addition to this, there is the new pants (long pants), as well as a concept that the new dyes could be made with a quest orientation instead of the simple crafting that is currently the process. There has been, in the past, some desire to keep too many colors out of the game for some odd reason, one I think of immediately is issues with keeping things organized in the item_db.txt and items.xml. I want thoughts on this before implementation of new dyes. Things like additional colors, items affected and the like. There is the desert hat, cotton shorts, shirt, v-neck, t-neck, pants, robe, tank top, short tank top, skirt, short skirt and perhaps other items that would be affected by the changes.