feedback
Posted: 23 Aug 2004, 22:50
well, i got that client running today and played around with it.
SoM is the best game ever, so i love this project.
unfortunately, it's still in the very beginning of developement and not seriously playable .
since i solely use linux on my computer, the linux client is a wonderful gift for me.
i emulated the map_editor.exe with "wine", but how do you close this app ? i could not find another way than killing my X-server .
ah, please make the client more "tolerant" .. it shuts down if the audio device is already in use.
the only language i can write is delphi, so i sadly cannot help you much with developement.
i could not find any interface or options-dialog in v0.0.7d, but tmw should definitely come up with a key, that makes the character run.
there are loads of clipping errors, but in this state of dev its not really necesarry to talk about.
but its necessary to talk about the cpu-load ! the linux client takes everything it gets, its too big for my pIII 450 . but its still playable.
so far, im tired. 0:50 am
SoM is the best game ever, so i love this project.
unfortunately, it's still in the very beginning of developement and not seriously playable .
since i solely use linux on my computer, the linux client is a wonderful gift for me.
i emulated the map_editor.exe with "wine", but how do you close this app ? i could not find another way than killing my X-server .
ah, please make the client more "tolerant" .. it shuts down if the audio device is already in use.
the only language i can write is delphi, so i sadly cannot help you much with developement.
i could not find any interface or options-dialog in v0.0.7d, but tmw should definitely come up with a key, that makes the character run.
there are loads of clipping errors, but in this state of dev its not really necesarry to talk about.
but its necessary to talk about the cpu-load ! the linux client takes everything it gets, its too big for my pIII 450 . but its still playable.
so far, im tired. 0:50 am