Something for archers, maybe ...

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DariusBane
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Joined: 11 Jun 2010, 12:34
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Something for archers, maybe ...

Post by DariusBane »

Here is an idea regarding more content for archers.

Establish elemental arrows. We could set up as many elements as the
'world' allowed. Each different element would have specific attributes.

Example:

Earth element would consist of stuff like dirt, trees and so on for
each respective element. And each respective element would have
opposites. You could attack Earth with Fire, Fire with Water.

Each element could have three levels. Each level would require
completion of its respective quest. We could even have a basic Elemental
Bolt Quest, as a qualifier to use Elemental Bolts/Arrows. This basic
quest could require say completion of either Mallard's Eye or Speed
Skill to maxium level.

For example:

Complete base quest via completing Mallard/Speed Skill, then speaking
to an NPC, accept and complete quest. Say you need to bring the NPC a
drop from each element group.

Earth Element = Clay Arrows for Levels 1-5 of Earth Bolt Quest
Earth Element = Stone Arrows for Levels 6-10 of Earth Bolt Quest
Earth Element = Diamond Arrows for Levels 10-15 of Earth Bolt Quest

Water Element = Rain Arrows for Levels 1-5 of Water Bolt Quest
Water Element = River Arrows for Levels 6-10 of Water Bolt Quest
Water Element = Tsunami Arrows for Levels 10-15 of Water Bolt Quest

Fire Element = Spark Arrows for Levels 1-5 of Fire Bolt Quest
Fire Element = Candle Arrows for Levels 6-10 of Fire Bolt Quest
Fire Element = Inferno Arrows for Levels 1-5 of Fire Bolt Quest

Wind Element = Breeze Arrows for Levels 1-5 of Wind Bolt Quest
Wind Element = Hard Wind Arrows for Levels 6-10 of Wind Bolt Quest
Wind Element = Typhoon Arrows for Levels 10-15 of Wind Bolt Quest

This may verge on being inspired by Chrono Cross. I do think we could
set it up here and use it. This is an idea, not a theft. Elements are
used in many gaming systems and fictional works.


Also thinking that warrior class needs a ranged melee weapon. One good weapon comes to mind in the morning-star flail. we could also create quests for it as well. It could maybe do a base of 150 damage, with more being inflicted via the elemental scheme as above. Each elemental arrow could have specified damage points, too. Say water elements against fire enemies would do like 100 damage, against water only 45 or such. Think folks can see where I'm going with this idea.

I think we could develop a more robust questing and gaming system using the elemental ideology. We could even use this elemental stuff for the wizards. It could really help to set up a better class / clan / guild system too. Seems like an idea worth some thought.

This is all just humble opinion though. Take it or leave it as you see fit.
"I say we take off and nuke the site from orbit. It's the only way to be sure." -- Ripley
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