Economy, PK, Stealing and PVP System.
Posted: 30 Mar 2006, 21:11
Hi there,
I've posted in wrong place, so i will post here again so we can discuss this much better.
This is my suggestion for implement in This game. Well, its really hard to do, but we all can help and create the best MMORPG ever.
I think the best system of MMORPG ever is Ultima Online. The Ultima Online Economy has been elect the 5º best economy of the World (not agains other games, but agains other REAL countries).
I Think the best rules are:
1 - PVP need be implemented in my oppinion. This will take the game much more cool.
2 - Stealing loot permited. I think if one player dies, all inventory need stay on his body. When he born again, need go to his body and take you inventory.
3 - If any player loots another player, he will stay with "thief status" and his name will appear in gray. This status can stay with the player for 5 minutes, but when he is in Gray status, anyone can kill him because he is a criminous.
4 - If any player kills another player with blue status (not thief but a good player) his status need stay red and he will be a PK (Player Killer). Any other player can kill them to, and loot his body for free.
5 - The cities are protected by NPC guards. If any player with red stats (PK) enter in a city, any player can call the guards. The guards kill the player instantly. If a gray status player appear in a city and another player call for guards, the player (a thief) will be arrest. In Ultima Online, many shards implement a penal system. For time or with work to get out from the jail.
6 - Some cities have no guards, and its called "PKs cities".
7 - Some dungeons need have guards protection for noobs starting.
8 - A bank is really needed to put rare itens and for if you die, noones can loot.
In Ultima Online we have a lot of jobs, but not the Ragnarok Jobs. In UO we can be fisher, carpentry, blacksmith, cook, sewer, animal tammer and many other. In UO we harve (i dont know how do this in english) the tree to get wood, create an pole, kill some sheeps, get the wool, create a coat and make a fisher pole. So we fish, with wood make fire, cook the fish and eat, because when we are hungry we cannot work or fight.
So this is just a little part of we can do in Ultima Online. I think this style of system is the better. PVP in some areas, another areas with guards, hungry system, jobs to get money but with 1 differente: Level points. Yeah, because in UO we cant distribute the experience points. If you fight with a sword, automaticaly you will learn more abou swordsmanship, etc.
And in UO you can make party and clãs with friends, and you can buy a house for you. You place the house in any locations of the world and put your itens, buy tables, chairs, beds, and lots of stuff. Its really cool.
I Think we need a big world and mount horses to travel to. Magic system to, of course!
One more thing... In UO the price of any itens are not static. When much people buy some iten, his price ups. Its amazing system. Look>
Link: http://www.mine-control.com/zack/uoecon/uoecon.html
I've posted in wrong place, so i will post here again so we can discuss this much better.
This is my suggestion for implement in This game. Well, its really hard to do, but we all can help and create the best MMORPG ever.
I think the best system of MMORPG ever is Ultima Online. The Ultima Online Economy has been elect the 5º best economy of the World (not agains other games, but agains other REAL countries).
I Think the best rules are:
1 - PVP need be implemented in my oppinion. This will take the game much more cool.
2 - Stealing loot permited. I think if one player dies, all inventory need stay on his body. When he born again, need go to his body and take you inventory.
3 - If any player loots another player, he will stay with "thief status" and his name will appear in gray. This status can stay with the player for 5 minutes, but when he is in Gray status, anyone can kill him because he is a criminous.
4 - If any player kills another player with blue status (not thief but a good player) his status need stay red and he will be a PK (Player Killer). Any other player can kill them to, and loot his body for free.
5 - The cities are protected by NPC guards. If any player with red stats (PK) enter in a city, any player can call the guards. The guards kill the player instantly. If a gray status player appear in a city and another player call for guards, the player (a thief) will be arrest. In Ultima Online, many shards implement a penal system. For time or with work to get out from the jail.
6 - Some cities have no guards, and its called "PKs cities".
7 - Some dungeons need have guards protection for noobs starting.
8 - A bank is really needed to put rare itens and for if you die, noones can loot.
In Ultima Online we have a lot of jobs, but not the Ragnarok Jobs. In UO we can be fisher, carpentry, blacksmith, cook, sewer, animal tammer and many other. In UO we harve (i dont know how do this in english) the tree to get wood, create an pole, kill some sheeps, get the wool, create a coat and make a fisher pole. So we fish, with wood make fire, cook the fish and eat, because when we are hungry we cannot work or fight.
So this is just a little part of we can do in Ultima Online. I think this style of system is the better. PVP in some areas, another areas with guards, hungry system, jobs to get money but with 1 differente: Level points. Yeah, because in UO we cant distribute the experience points. If you fight with a sword, automaticaly you will learn more abou swordsmanship, etc.
And in UO you can make party and clãs with friends, and you can buy a house for you. You place the house in any locations of the world and put your itens, buy tables, chairs, beds, and lots of stuff. Its really cool.
I Think we need a big world and mount horses to travel to. Magic system to, of course!
One more thing... In UO the price of any itens are not static. When much people buy some iten, his price ups. Its amazing system. Look>
Link: http://www.mine-control.com/zack/uoecon/uoecon.html