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Talk to NPC with keyboard

Posted: 14 Apr 2006, 00:04
by Dr Wahl
This might be a little bit of overlap with the "Custome Keyboard Layout", but i think that it would be helpful if we could talk to NPC without having to click on them.

Posted: 14 Apr 2006, 16:27
by knivey
like using the chat system?

NPC: hi <- would be directed to nearest NPC

or like how you attack monsters with the keyboard

Posted: 14 Apr 2006, 16:30
by Dr Wahl
yes...

i had both of those in mind, but i wanted to see what the community would bring up :)

Posted: 15 Apr 2006, 06:16
by tobiasgall
I like both ideas.

The text mode could be like the following:
player: Hi <name of NPC>
NPC: Hi! What could I do for you?
player: help
NPC: I am a seller. You can sell and buy stuff here.
player: quest
NPC: Sorry, I don't have any quests for you.
player: buy
<buy menu opens>
...
<buy menu closed>
NPC: Would you like something more?
player: bye
NPC: Have a nice day!

But the easier way would be like "attacking" the NPC.
You just have to detect what type the object (monster, NPC, door, ...) in front of the player is.

Posted: 17 Apr 2006, 15:54
by Crush
interacting with NPCs via a text parser might sound like a good idea from the roleplayers point of view, but it would be quite unconfortable and error prone. it might be difficult in some situations to tell if a player talks to an npc or another player.

Posted: 17 Apr 2006, 19:38
by AlSim
Just stop thinking about copying Planeshift ! This system exists in Planeshift, but I find it very tiring in the end, even if it's fun the first times ...

Posted: 17 Apr 2006, 20:27
by Dr Wahl
actually, i am just lazy and dont want to click on the NPC. i want to be able to walk up to them, and (most likely with monster Target) talk to the NPC.

Posted: 17 Apr 2006, 20:47
by knivey
AlSim wrote:Just stop thinking about copying Planeshift ! This system exists in Planeshift, but I find it very tiring in the end, even if it's fun the first times ...
also exists in diamonin

Posted: 17 Apr 2006, 20:48
by knivey
Crush wrote:interacting with NPCs via a text parser might sound like a good idea from the roleplayers point of view, but it would be quite unconfortable and error prone. it might be difficult in some situations to tell if a player talks to an npc or another player.
I was thinking by starting the text with NPC: it would send as a private message to the NPC

Posted: 18 Apr 2006, 16:52
by King
I think it would be better to give a name to all the NPC's, like Helper, Swordsman, ..., and then players would write:
Helper:Hi
...
So we would be sure to be talking to the NPC we really want to talk to.