training area
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
training area
When I go to kill monsters to level up sometimes there are other players around killing too and I don't like to share kills so I was thinking it would be kinda kool to have like a training area where its the same map for everyone but you are the only one there like every client has their own version of it. Probably not possible with the eAthena server but you might be able to put it in the new one . I hope I explained this good enough.
All your base are belong to us.
And whats the point of playing a multiplayer online rpg all by yourself? when you don't like company while playing you should play a single player RPG.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Sometimes people/parties/guilds want a moment for theirselves.Crush wrote:And whats the point of playing a multiplayer online rpg all by yourself? when you don't like company while playing you should play a single player RPG.
Besides I think it's the best way to deal with certain public transports, boss rooms and solo quests.
We discussed this earlier.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
ElvenProgrammer wrote:Yeah that's why we need a uber-huge world, So people can easily find places not so much frequented.Modanung wrote:Sometimes people/parties/guilds want a moment for theirselves.
Yes yes YES!
If you ask me what the answer is to every question about how a RPG should be then I'll say, more of everything.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
But a friendly one" - Spiritual Beggars.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I agree on that one.Rotonen wrote:I say no to "training areas" in the beginning of the game. They usually feel way too artificial.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
We're going to have an exp system that doesn't make doing just the final hit an advantage. So that's no reason to have training areas.haggard wrote:F that i enjoy the idea of training areas like knivey said its annoyin when other people wait around until you have hit a monster numerous amounts of time and then sneak in for the kill.....unless PvP comes soon i vote for training areas
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io