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First spell

Posted: 29 May 2006, 06:36
by Yeremy
I was thinking that the incoming update can give us (read TM Developers) one of the common spells. I mean "Healing Spell". It could cost 10 MP and heal 50+, what do you think?

Posted: 29 May 2006, 08:45
by Modanung
I think we'll avoid adding unnecessairy features like these to the old server.
Implementing a seemingly simple healing spell would come with the need for items that restore MP. Also it should be balanced because for low-level players having the power to heal 50 HP is a bit much and high-level players would start whining the healing spell is weak and worthless. Also the high-level players will say it's unfair they didn't have the healing spell when they were low-level.
So apart from the basic implementing we need to implement the necessairy items and balance it all out at least a bit to avoid whining players.

Posted: 30 May 2006, 08:21
by Yeremy
Humm I guess your right. BUT!

According to your post there shouldn't be made any changes with the spell section, cuz high-lvl players can complain about it "when we were low-lvls we didn't ahve it".

They will always complain :D Me too :P

Posted: 30 May 2006, 10:43
by AniX
WoW and Tibia have 3 different healing spells. "Light healing, Intense Healing, Ultimate Healing"

And if you say low level will complain, then do it so you have to have more mana than low levels have.

What are MP if we can't use it?

Posted: 30 May 2006, 12:43
by Crush
it is very unlikely that any active skills will be implemented before the new server software is running.

Posted: 30 May 2006, 21:43
by AniX
okey

Posted: 01 Jun 2006, 08:35
by Yeremy
ye, sorry for makin' problems

Posted: 07 Jul 2006, 18:14
by Tab
In the way as it is the game today, it does not compensate to place one skill of healing, since increasing vitality and using food to recoup life, already it is the sufficient.