Selim The Dyer
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Selim The Dyer
I am not sure where to place this, but I am pretty sure it is a bug.
The red area is where the dialog can be initiated with the NPC, it should be in the green area.
The red area is where the dialog can be initiated with the NPC, it should be in the green area.
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- funnybug.png (20.03 KiB) Viewed 3753 times
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan
Re: Selim The Dyer
This is the spritesheet of the dyer NPC: https://github.com/jtoelke/tmwa-client- ... c-dyer.png
As you can see, the picture contains the dyer and his equipment, both together is the entire NPC. The target cycle is placed in the middle of the NPC.
I suppose this could be avoided if the parts are seperated, so the NPC would only contain the person and the other part would be put on a tileset.
As you can see, the picture contains the dyer and his equipment, both together is the entire NPC. The target cycle is placed in the middle of the NPC.
I suppose this could be avoided if the parts are seperated, so the NPC would only contain the person and the other part would be put on a tileset.
Re: Selim The Dyer
That sounds like a doable fix but I don't have the skills needed.Jenalya wrote:I suppose this could be avoided if the parts are seperated, so the NPC would only contain the person and the other part would be put on a tileset.
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan
Re: Selim The Dyer
This fix is very easy. Just add a positive offsetX in the dyer's xml file and it'll be perfect!
Ali
Ali
Re: Selim The Dyer
If you know how to do it then please by all means fix it.Ali-G wrote:This fix is very easy. Just add a positive offsetX in the dyer's xml file and it'll be perfect!
Ali
Thanks in advance
// GonzoDark
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan
Re: Selim The Dyer
I just sent the intructions to Jenalya on how to fix that problem.
Ali
Ali
Re: Selim The Dyer
I see management in your future.Ali-G wrote:I just sent the intructions to Jenalya on how to fix that problem.
Ali
RIP Frost, Big Crunch, Mistakes, mrgrey, and MrWho
Re: Selim The Dyer
Give someone a fish, and you feed them for a day.
Teach someone how to fish, and you feed them for life.
When someone refuses to learn a lesson and wants the free fish instead, beat them with the fish, because they deserve it.
Teach someone how to fish, and you feed them for life.
When someone refuses to learn a lesson and wants the free fish instead, beat them with the fish, because they deserve it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Selim The Dyer
This patch is for
tmwa-client-data f15edb4...
Tested with Mana client 6.1
Thank you, Ali-G
tmwa-client-data f15edb4...
Tested with Mana client 6.1
Thank you, Ali-G
Re: Selim The Dyer
This moves the NPC just very far to the right, which looks a bit odd to me.bcs86 wrote: This patch is for
tmwa-client-data f15edb4...
Tested with Mana client 6.1
Thank you, Ali-G
I pushed this using Ali-G's suggestions from the pm (offset of 30 and moving the NPCs position):
https://github.com/themanaworld/tmwa-cl ... 44f8186d3a
https://github.com/themanaworld/tmwa-se ... 2393665f39
Though I really don't get why this had to be put into a pm instead here in this topic where everyone can see it...
GonzoDark, thanks for reporting this. Ali-G, thanks for pointing out how this can be fixed.
- Attachments
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- dyerMovedBy30andpositionChanged.png (15.3 KiB) Viewed 3644 times
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- dyerMovedBy61.png (15.35 KiB) Viewed 3644 times
Re: Selim The Dyer
I pulled 035b1ceb2... for the client data in the mainline branch but now I have the problem that Jenalya had.
One of the notable changes to it was to animation handling to fix the dead->stand animation glitch.
Is there another explaination for this?
If not I'll keep looking.
I hope to be a bigger help than this.
I'm using Mana 0.6.1 (compiled from that branch, not the tarball at Manasource)One of the notable changes to it was to animation handling to fix the dead->stand animation glitch.
Is there another explaination for this?
If not I'll keep looking.
I hope to be a bigger help than this.
Re: Selim The Dyer
I also moved the NPC one tile to the left in its script, so you need to use the corresponding server-data version to see it in the correct position.bcs86 wrote:I pulled 035b1ceb2... for the client data in the mainline branch but now I have the problem that Jenalya had.
I just restarted the testserver with the latest version, so it can be seen there.
Re: Selim The Dyer
Jenalya,
Acknowledged, this seems a little better.
The next step might be to separate these two things.
That would involve moving it to either an available or a new tileset.
Unless something could be added, the task might be a little meager.
Acknowledged, this seems a little better.
The next step might be to separate these two things.
That would involve moving it to either an available or a new tileset.
Unless something could be added, the task might be a little meager.
Re: Selim The Dyer
I see no reason to do that.bcs86 wrote:The next step might be to separate these two things.