Slime spawned inside a closed area

Got something on your mind about the project? This is the correct place for that.


Forum rules

This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums

Post Reply
User avatar
GonzoDark
Warrior
Warrior
Posts: 327
Joined: 21 Apr 2007, 09:27
Location: Denmark

Slime spawned inside a closed area

Post by GonzoDark »

I found this poor slime that had spawned itself inside a closed area, could someone fix it so the slime can play with the others again? :lol:
Attachments
sjovfejl.jpeg
sjovfejl.jpeg (31.64 KiB) Viewed 1817 times
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan

Image
User avatar
bcs86
Warrior
Warrior
Posts: 259
Joined: 27 Feb 2009, 17:14
Contact:

Re: Slime spawned inside a closed area

Post by bcs86 »

This patch is for client-side. It only helps the map editor.
Apply to tmwa-client-data.

[The extension diff has been deactivated and can no longer be displayed.]

This is for the server-side. It blocks the tile that was included in the spawn area.
Apply to tmwa-server-data.
The wlk is a binary collision file that I have to upload as a whole, not as a patch.
046-3.wlk.gz
binary wlk for tmwa-server-data.
Blocks that tile.
(788 Bytes) Downloaded 71 times
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Slime spawned inside a closed area

Post by Crush »

Note to mappers:
You can detect such monster traps in the map editor with ease when you:

1. hide all layers except collision
2. zoom out until you see the whole map
3. flood-fill the walkable area with block tiles.

Any monster traps are then clearly visible.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Jenalya
TMW Adviser
TMW Adviser
Posts: 717
Joined: 22 Sep 2010, 19:28

Re: Slime spawned inside a closed area

Post by Jenalya »

GonzoDark, thanks for reporting! :)
bcs86 wrote:This patch is for client-side. It only helps the map editor.
Apply to tmwa-client-data.
block-046-3-128-68.diff
This is for the server-side. It blocks the tile that was included in the spawn area.
Apply to tmwa-server-data.
The wlk is a binary collision file that I have to upload as a whole, not as a patch.
046-3.wlk.gz
I was just fixing this issue before I read your post.
https://github.com/themanaworld/tmwa-cl ... 1ceb25fd0f
https://github.com/themanaworld/tmwa-se ... f79517becb

bcs86, it seems your diff for client-data changes the compression from gzip to zlib. We're using the converter tool to create the changes needed in the server-data repository, which can only handle gzip.
User avatar
bcs86
Warrior
Warrior
Posts: 259
Joined: 27 Feb 2009, 17:14
Contact:

Re: Slime spawned inside a closed area

Post by bcs86 »

Huh!? gzip and zlib are both LZ77...
Why does god hate me so much.

Edit: I found an option in Tiled-qt to use gzipped base-64.
Post Reply