Slime spawned inside a closed area
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Slime spawned inside a closed area
I found this poor slime that had spawned itself inside a closed area, could someone fix it so the slime can play with the others again?
- Attachments
-
- sjovfejl.jpeg (31.64 KiB) Viewed 1817 times
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan
Re: Slime spawned inside a closed area
This patch is for client-side. It only helps the map editor.
Apply to tmwa-client-data. This is for the server-side. It blocks the tile that was included in the spawn area.
Apply to tmwa-server-data.
The wlk is a binary collision file that I have to upload as a whole, not as a patch.
Apply to tmwa-client-data. This is for the server-side. It blocks the tile that was included in the spawn area.
Apply to tmwa-server-data.
The wlk is a binary collision file that I have to upload as a whole, not as a patch.
Re: Slime spawned inside a closed area
Note to mappers:
You can detect such monster traps in the map editor with ease when you:
1. hide all layers except collision
2. zoom out until you see the whole map
3. flood-fill the walkable area with block tiles.
Any monster traps are then clearly visible.
You can detect such monster traps in the map editor with ease when you:
1. hide all layers except collision
2. zoom out until you see the whole map
3. flood-fill the walkable area with block tiles.
Any monster traps are then clearly visible.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Slime spawned inside a closed area
GonzoDark, thanks for reporting!
https://github.com/themanaworld/tmwa-cl ... 1ceb25fd0f
https://github.com/themanaworld/tmwa-se ... f79517becb
bcs86, it seems your diff for client-data changes the compression from gzip to zlib. We're using the converter tool to create the changes needed in the server-data repository, which can only handle gzip.
I was just fixing this issue before I read your post.bcs86 wrote:This patch is for client-side. It only helps the map editor.
Apply to tmwa-client-data. This is for the server-side. It blocks the tile that was included in the spawn area.
Apply to tmwa-server-data.
The wlk is a binary collision file that I have to upload as a whole, not as a patch.
https://github.com/themanaworld/tmwa-cl ... 1ceb25fd0f
https://github.com/themanaworld/tmwa-se ... f79517becb
bcs86, it seems your diff for client-data changes the compression from gzip to zlib. We're using the converter tool to create the changes needed in the server-data repository, which can only handle gzip.
Re: Slime spawned inside a closed area
Huh!? gzip and zlib are both LZ77...
Why does god hate me so much.
Edit: I found an option in Tiled-qt to use gzipped base-64.
Why does god hate me so much.
Edit: I found an option in Tiled-qt to use gzipped base-64.