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suggestion for monster spawn

Posted: 30 Jun 2006, 08:35
by NachbarsLumpi
monsters should spawn with a 5 to 10 seconds delay so that you are able to see them before they spawn

it's just crazy when a agressive spider spawns right beside you :-) so if the spider would be visible and is not attackable for 5 seconds and after that it begins to move, attack and you can attack it .. may a nice opportunity to play with alpha blendings, smoke/fog or smth. like that :lol:

Posted: 13 Jul 2006, 17:57
by mangamaniac
Great Idea! :D

It's really annoying, if aggressive monsters are respawning right beside you and you die because of low HP.

re

Posted: 13 Jul 2006, 19:28
by Bear
Imagine a maggot UNBURROWing before it walks freely out of nowhere!

This already has been discussed. nevertheless its a great idea.

Posted: 14 Jul 2006, 00:17
by LEG0LAS
i like it

Posted: 14 Jul 2006, 06:39
by Pajarico
This has been already discussed somewhere and there were two ideas:
1- A safe zone in entrances to caves where you are not attacked unless you had already attacked.
2- Holes from where the monsters spawn, for example if the monster is a spider a giant web...

Posted: 14 Jul 2006, 12:06
by Modanung
I think idea 1 is a good idea and I don't like idea 2 at all... not as a basic spawn method that is.
We could have destroyable objects (or monsters) that spawn monsters, like in Diablo with the nests and the mummy case.

Posted: 14 Jul 2006, 17:17
by Pajarico
We could have destroyable objects (or monsters) that spawn monsters, like in Diablo with the nests and the mummy case.
Then we are talking about the same?