Suggestions

Got something on your mind about the project? This is the correct place for that.


Forum rules

This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums

Post Reply
User avatar
Guppy
Peon
Peon
Posts: 1
Joined: 14 Sep 2004, 13:05
Location: Australia

Suggestions

Post by Guppy »

Hello, from all my online multiplayer game playtime I have constructed a list of features any great mmorpg just have. Some you may have already added.

Private Messaging System/Add Friend
Important to keep in contact with your friends.

Non-Boring Backgrounds
You get bored easy training on the same old grass tile and trees .

Price Increases/deceases
Having items that are uncommon which make them expensive but over they become more common deceasing their trading price.

Player verse player
:twisted: Gotta kill them kill stealers!

Items that can grow/incease level
This just gives the player something to work for. For example: Silver Armor+4 (level 4 armor - incease in defence)

Different Classes
Knight, Wizard etc etc...

Eye Candy, Unquie looking characters
If everyone looked the same ... thats just pure bordom.

Different Worlds or Areas that look different from the last
For example: Area 1: Forest... Area 2: Snowy

Thats the basics of best features to make people play longer. These are only suggestions.... no flame!
User avatar
Nips
Peon
Peon
Posts: 1
Joined: 14 Sep 2004, 14:24
Location: France

Post by Nips »

A nights and days cycle ?
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Guppy, as far as I know of, all of your suggestions are going to be in the game..
Nips, could be a nice addition, but too early to say anything about that one..
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Welcome Nips! Very good logo and avatar eheh you feel the spirit of The Mana World. Anyway, night and day cycle it's already implemented in the server, so it will take a bit of time but you surely will see it in The Mana World
adame
Peon
Peon
Posts: 1
Joined: 14 Sep 2004, 16:29

Post by adame »

he will need a macos binarie first ;o)
if any mac user have one, or want to write a minihowto
Bear
Warrior
Warrior
Posts: 281
Joined: 01 Jul 2004, 19:09
Location: Computer
Contact:

Reply

Post by Bear »

What i can do outa all those...Price increase/decrease using npc scripting..
The Day and Knight system should be doable.... only thing is The Night effect is part of client. but monsters/drops and everything i can handle
the Upgrading items is already part of the server...

PVP is supported with the server as well

but im thinking that people would want a PVP area... so people dont just aimlessly kill others
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Or we could make it so that people can only kill the people with which's countries theirs is at war at the moment.. So you couldn't kill your own people or allies..?
Bear
Warrior
Warrior
Posts: 281
Joined: 01 Jul 2004, 19:09
Location: Computer
Contact:

reply

Post by Bear »

That would use the Guild Wars part of Athena

and i have a small idea on how the Night/day system would go :roll:
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Yay our genial athena expert at work. And what you mean for day/night cycle? Isn't it already implemented in athena? I've only to add it to the client and I think it won't be that hard, just give me some time since it's not the priority atm... 8)
Post Reply