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Posted: 22 Jul 2006, 10:34
by Modanung
Schorhr wrote:A monster health, even if its just 3 colors or so, would result in noobs or people who steal items a lot to walk through dungeons/caves probing weak monsters others allready dammaged, and thereby getting exp and items easily since someone else has done the work....
Or I immagine dummies following me in the game, now not only waiting for items but also trying to do the last strike on weak monsters- an anoying thought.
Experience is already devided by % of damage dealt to the monster, it's not simply all for the killer.
And we've already had a few discussions about item stealing. I suggested in a non-party situation the dropped items should get a tag so for a few seconds there's only one player who can pick 'em up. I'm not really sure though what's the best way to calculate that right. Either by most damage taken, most damage done or most time spent in the battle I think.
Here's some threads:
http://forums.themanaworld.org/viewtopic.php?t=797
http://forums.themanaworld.org/viewtopi ... m+stealing

Re: Health Bar

Posted: 17 Mar 2010, 03:05
by Ametz
Any more news about this ?
I would like to see something like a health bar implanted so :)

Re: Health Bar

Posted: 17 Mar 2010, 08:26
by Matt
Couldn't you have raped the 6-months-old-thread instead of the 4-year-old one ? ;)

http://forums.themanaworld.org/viewtopi ... health+bar

Re: Health Bar

Posted: 17 Mar 2010, 15:16
by Jaxad0127
Thread locked.