32-bpp
Posted: 17 Sep 2004, 20:27
When I took a look in the graphic.dat and when playing the game I got really stranges colours. I think I know why.
When you are using grabber to use 16-bpps and not 32 for all the pictures, but the mac-version is using 32 bpps.
I don't really know why you are using 16 (prestanda boost?) instead of 32, but If I understand it right. A picture in 32 bpp would look good in 16 bpp too. So why are we not saving every in 32 bpp?
http://www.shell.linux.se/simon/tmw/pic_1.jpg
http://www.shell.linux.se/simon/tmw/pic_2.jpg
When you are using grabber to use 16-bpps and not 32 for all the pictures, but the mac-version is using 32 bpps.
I don't really know why you are using 16 (prestanda boost?) instead of 32, but If I understand it right. A picture in 32 bpp would look good in 16 bpp too. So why are we not saving every in 32 bpp?
http://www.shell.linux.se/simon/tmw/pic_1.jpg
http://www.shell.linux.se/simon/tmw/pic_2.jpg