Will the carts ever get some individuality?
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Will the carts ever get some individuality?
This probably sounds silly compared to the other topics, and I'm just wondering if there is a possibility this will be done in the future or if anyone is thinking about doing this in the future.
Will the images of the carts ever be different from each other besides size and location? Will the counter of the cart, or kiosk, display what the NPC is selling? For example, Ara's cart having cakes on it (image below).
-- The bakery cart in North Tulimshar
Sorry if anyone has asked this recently. And if there is any confusion about the image, I put the cakes there.
Will the images of the carts ever be different from each other besides size and location? Will the counter of the cart, or kiosk, display what the NPC is selling? For example, Ara's cart having cakes on it (image below).
-- The bakery cart in North Tulimshar
Sorry if anyone has asked this recently. And if there is any confusion about the image, I put the cakes there.
Re: Will the carts ever get some individuality?
nice idea. some misguided links to get you started :
http://wiki.themanaworld.org/index.php/ ... evelopment
https://github.com/themanaworld/tmwa-cl ... hics/tiles
http://wiki.themanaworld.org/index.php/ ... channel.3F
stop by under the hurnscald's tree for support.
i'm sure somebody not kook will have something wiser to say
http://wiki.themanaworld.org/index.php/ ... evelopment
https://github.com/themanaworld/tmwa-cl ... hics/tiles
http://wiki.themanaworld.org/index.php/ ... channel.3F
stop by under the hurnscald's tree for support.
i'm sure somebody not kook will have something wiser to say
Re: Will the carts ever get some individuality?
That's a good idea. It's a similiar concept as with the dyer in Hurnscald, who has some dyes and dyed clothes behind him.
http://forums.themanaworld.org/viewtopi ... 055#p98055
I think having items in the carts could help a lot to make Tulimshar more interesting to explore.
Would you like to work on creating a tileset which contains several different items that can be placed on the carts?
The links kook posted are good places to start. Additionally it might be a good idea to have a look at how mapping works when developing tilesets.
Here you can find the program we use for editing tmw maps: http://www.mapeditor.org/
And these are our wiki pages about mapping: http://wiki.themanaworld.org/index.php/Map_development http://wiki.themanaworld.org/index.php/Mapping_Tutorial
http://forums.themanaworld.org/viewtopi ... 055#p98055
I think having items in the carts could help a lot to make Tulimshar more interesting to explore.
Would you like to work on creating a tileset which contains several different items that can be placed on the carts?
The links kook posted are good places to start. Additionally it might be a good idea to have a look at how mapping works when developing tilesets.
Here you can find the program we use for editing tmw maps: http://www.mapeditor.org/
And these are our wiki pages about mapping: http://wiki.themanaworld.org/index.php/Map_development http://wiki.themanaworld.org/index.php/Mapping_Tutorial
Re: Will the carts ever get some individuality?
Those links a really helpful. And thanks for letting me know about by the tree in Hurnscald :Dkook wrote: i'm sure somebody not kook will have something wiser to say 8)
Yeah, and it would definitely make it a bit easier for newer players, I think, to sort of vary the landscape.Jenalya wrote: I think having items in the carts could help a lot to make Tulimshar more interesting to explore.
I would. Although my experience in pixel art (or traditional art) doesn't go too far. (The tutorials you linked to definitely help.) To clarify, I would make the item and then tell someone the coordinates that it should be placed? (I didn't see anything talk about that on the main page about mapping.)Jenalya wrote: Would you like to work on creating a tileset which contains several different items that can be placed on the carts?
Also, do you think items should be re-sized (if they look better that way) when put on carts? Like in the image in my first post, if I made the cakes a bit smaller before they went on the cart, would that be better?
Edit: Along with making the image and deciding the coordinates, I'd have to make an xml file about it? I don't know much about xml (although I'm familiar with some other markup languages) but I think there was something on the wiki about it.
Re: Will the carts ever get some individuality?
Only sprites (NPCs, mobs, players, items) require creating an xml file. A tileset is just added to a map in tiled. Though, if you create a new tileset you do need to export the tileset, which is technically creating an xml file.eiseras wrote:I would. Although my experience in pixel art (or traditional art) doesn't go too far. (The tutorials you linked to definitely help.) To clarify, I would make the item and then tell someone the coordinates that it should be placed? (I didn't see anything talk about that on the main page about mapping.)Jenalya wrote: Would you like to work on creating a tileset which contains several different items that can be placed on the carts?
Also, do you think items should be re-sized (if they look better that way) when put on carts? Like in the image in my first post, if I made the cakes a bit smaller before they went on the cart, would that be better?
Edit: Along with making the image and deciding the coordinates, I'd have to make an xml file about it? I don't know much about xml (although I'm familiar with some other markup languages) but I think there was something on the wiki about it.
Former programmer for the TMWA server.
Re: Will the carts ever get some individuality?
Somebody on irc perhaps in #tmw-art will probably answer those and all the other questions you will have. Just remember to hang around long enough and dont give up when they tell you to pack your cakes and GTFO
Re: Will the carts ever get some individuality?
Inventory icons are not to scale. Automatically rescaling pixel art with a graphic editor often leads to bad results which don't fit together with other graphics which were not scaled, so it is usually better when they are redrawn. Some inventory icons also do not have the perspective the map tiles are in. In that case they have to be redrawn.eiseras wrote:Also, do you think items should be re-sized (if they look better that way) when put on carts? Like in the image in my first post, if I made the cakes a bit smaller before they went on the cart, would that be better?
By the way: Who says that those wares which have a use for the players are the only items which are sold at the carts? Feel free to be creative and draw whatever one could expect at a bazaar.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Will the carts ever get some individuality?
You would create a tileset. This is a graphic file on which a grid of 32x32 is put on, then it is used with the mapping program tiled to place single 32x32 tiles on the map. That means the items need be placed on the tileset file in a way that it aligns with the tileset that contains the carts. A map has several layers, so different tiles can be put over each other.eiseras wrote:To clarify, I would make the item and then tell someone the coordinates that it should be placed? (I didn't see anything talk about that on the main page about mapping.)
This is a bit difficult to imagine, so I suggest to look at some maps in tiled and turn on/off the visibility of the layers, and maybe place some additional tiles just to see how it looks. To be able to look at the maps, the tilesets have to be in the correct relative path to the map files. The easiest way to get that is to clone or download the repository that contains the client-data: https://github.com/themanaworld/tmwa-client-data
About what items to place on the tileset and about their size, I agree with Crush. Feel free to create graphics of different kinds of items that make sense to be sold at a bazaar (could be clothes and other equipment, food, tools, decoration items, ...).
Re: Will the carts ever get some individuality?
Ill join and help with it
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: Will the carts ever get some individuality?
Thank you for warning me that may happen xD.kook wrote:Somebody on irc perhaps in #tmw-art will probably answer those and all the other questions you will have. Just remember to hang around long enough and dont give up when they tell you to pack your cakes and GTFO :lol:
Thank you! This certainly answers my question.Jenalya wrote:You would create a tileset. This is a graphic file on which a grid of 32x32 is put on, then it is used with the mapping program tiled to place single 32x32 tiles on the map. That means the items need be placed on the tileset file in a way that it aligns with the tileset that contains the carts. A map has several layers, so different tiles can be put over each other..eiseras wrote:To clarify, I would make the item and then tell someone the coordinates that it should be placed? (I didn't see anything talk about that on the main page about mapping.)
Cool. I probably won't be able to work on it until the weekend unless I ignore my homework (which I won't, hopefully).Nard wrote:Ill join and help with it
Re: Will the carts ever get some individuality?
Also take a look at my topic from years ago:
http://forums.themanaworld.org/viewtopi ... ket#p53542
If you want the unfinished sourcefiles of that market, feel free to contact me after the weekend (dont have time right now / this weekend), then I can send them to you. Though finishing that market is a LOT more work than adding pies on the current tiles. So you may not want to do that if you don't have much time.
Anyway, good luck!
http://forums.themanaworld.org/viewtopi ... ket#p53542
If you want the unfinished sourcefiles of that market, feel free to contact me after the weekend (dont have time right now / this weekend), then I can send them to you. Though finishing that market is a LOT more work than adding pies on the current tiles. So you may not want to do that if you don't have much time.
Anyway, good luck!