Making terranite arrows being overweight
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Making terranite arrows being overweight
I accidentally made some while being overweight and I'm not really sure if the dialog prevented me telling me that i was overweight since I didn't read ( ) but what I want to point out is that the arrows dropped in the floor, I went back to storage to go back and "make the arrows" and there I noticed the arrows were in the floor. Is there a way to prevent this? I remember that Ishi dropped stuff in the floor when the user was overweight and then got corrected, maybe the same mechanism could work with the Terra arrows npc.
Thanks
Thanks
Re: Making terranite arrows being overweight
i suggest that terranites should be spawned in Candor too
Re: Making terranite arrows being overweight
Thanks. This has been fixed and will be in effect in the next release.
-
- Peon
- Posts: 47
- Joined: 11 Dec 2010, 21:07
- Location: Kentucky, USA
Re: Making terranite arrows being overweight
Is this the same as being able to drop empty bottles in town?
It's done this way:
1. have 100 items in inventory
2. more than one water in inventory
3. no empty bottles in inventory
4. use water
It's done this way:
1. have 100 items in inventory
2. more than one water in inventory
3. no empty bottles in inventory
4. use water
This IS a sig
Re: Making terranite arrows being overweight
one of these days I'll remove the pesky limit of 100 items, and also make equippable items stack ...
Former programmer for the TMWA server.
- Chicka-Maria
- TMW Adviser
- Posts: 1562
- Joined: 19 Feb 2010, 02:10
- Location: Internet
Re: Making terranite arrows being overweight
That would be more awsome than you know... seriously the 100 item limit sucks. It would be nice if the armour was stackable in the storage as well. Its bad when 300 is your limit and its filled with armour materials. D:o11c wrote:one of these days I'll remove the pesky limit of 100 items, and also make equippable items stack ...
regards,
Chicka
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: Making terranite arrows being overweight
Ironically, the reason I can't just make everything stackable right now is because of the 100 item limit. Well, unless someone did a review of all scripts that grant items to check that their deletion logic doesn't assume that it vacates a slot ...
It might be easier to just have a policy not to give any items if you have 90 items in inventory. Since I don't think there is any script that gives more than 10 items in one shot.
It might be easier to just have a policy not to give any items if you have 90 items in inventory. Since I don't think there is any script that gives more than 10 items in one shot.
Former programmer for the TMWA server.
Re: Making terranite arrows being overweight
How feasible would it be to have an internal function such as testAwardItem(player, item), along with an interface exposed to the scripts, that simply bails out with a "false" if the transfer would fail for any reason: 100 items and no existing slot to stack with, no room under the weight cap, or (possibly) the player already owns 32,767 copies of the item? That would allow all calls that check for quest rewards to use the same unified syntax, and be assured of catching everything.
Re: Making terranite arrows being overweight
The idea behind the current logic of dropping it on the ground if it can't go in the inventory is that the item will never disappear due to buggy scripts.
There *is* a pre-function checkweight, but in general this is not useful since a transaction involves both deleting and adding items.
There *is* a pre-function checkweight, but in general this is not useful since a transaction involves both deleting and adding items.
Former programmer for the TMWA server.
Re: Making terranite arrows being overweight
Eat your vegatables, drink your milk, and exercise. Those should all make you stronger. Seriously though, who walks around at near 100% weight capacity?Piateluca wrote:I accidentally made some while being overweight and I'm not really sure if the dialog prevented me telling me that i was overweight since I didn't read ( ) but what I want to point out is that the arrows dropped in the floor, I went back to storage to go back and "make the arrows" and there I noticed the arrows were in the floor. Is there a way to prevent this? I remember that Ishi dropped stuff in the floor when the user was overweight and then got corrected, maybe the same mechanism could work with the Terra arrows npc.
Thanks
Re: Making terranite arrows being overweight
@LordDune When I was using an archer for luvia I had almost 18 kg almost all the time. I kinda liked that "style" of playing, carrying arround 5k arrows, 100 potions of each, good times
More seriously thought, please close topics that had been solved, since it prevent hijacking threads, and helps a lot in organization....
More seriously thought, please close topics that had been solved, since it prevent hijacking threads, and helps a lot in organization....