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Long term development plan for Xartune region

Posted: 06 Aug 2006, 17:30
by Crush
Here is my draft for the long term development of the Xartune region (the woodland continent). What do you think about it?
http://wiki.themanaworld.org/index.php/ ... une_region

Please excuse the rather ugly map. i will design a better one when i heard some opinions about it that might require some changes.

Posted: 06 Aug 2006, 17:37
by BadMrBox
I think it look rather good :).

Posted: 06 Aug 2006, 18:17
by Tarm
Is that mountains in the north west corner?I hope it is. :)

Makabre?!Undead! :D

Looks good. :)

Posted: 06 Aug 2006, 19:01
by Crush
yes, they are.

there are some more world maps on the  World Geography Page, by the way. i tried to stay consistent with those.

by the way, the town at the west coast is called "Macaque" on one map and "Macagre" on another. but well, it hasn't been conceptualized at all, so we can discuss about a name later.

Posted: 06 Aug 2006, 19:50
by Tarm
Good good.

As long as there are undead to the west I dont care about the name. :)

Posted: 07 Aug 2006, 02:01
by Crush
No, it won't be an undead town. But there could of course be undeads somewhere else.

Posted: 07 Aug 2006, 03:00
by Tarm
Crush wrote:No, it won't be an undead town. But there could of course be undeads somewhere else.


Good enough for me.Cant wait. :)

Posted: 07 Aug 2006, 09:11
by Bahamut81
Maybe undeads would be fitting for the Tulimshar Royal Tombs?

I think your development plan is quite good and that it's quite important to have something like that. I like the idea of having a lake and the coastal road. I'm still worried about a river going from the ocean to the ocean, that's all but realistic, which is admittedly not so bad for a game like this (and it's already like this on the world map). Anyway, a springwell is allway a good place to put cool things.

The river could have it's source in the northern part of the mountains and the capital should lie directly next to it.