Meicchi wrote:Alright, there's some luck involved due to a tricky behaviour in the code:Altus Institute wrote: The brew part is a mess, its a TOTAL random.
The wiki about this is just a mess too.
Someone wrote about %, who care about this if we cant do this part logicaly?
Each time i have got the dark gray but impossible to get the potion, and lost the dark gray, and when i dont have the dark gray the game gave me the possibility to do the potion....so each time i just lose my items.
I have got the lazurite robe and each time i died. wtf with the % wrote in the wiki?
THERE NO LOGICAL IN THERE
and you talk in the wiki about chance?
what is the chance that you can encode in a software?
Finally i got the weapon when i just click without looking for what to do : its a nonsense
the random move (adding color for the odd turns and removing for the even turns) occurs BEFORE your leaf get on action. This means you actually doesn't know the actual color in cauldron when you choose your leaf, just the prior color, so it's a try. It means that sometimes you just need to risk out putting a mauve when you're into a secondary color (green, f.e.) and hopes for the mixture to add the red you're waiting for to achieve dark grey. Which also means that if it says "It's currently a dark gray.", then it will add or remove a color before your mauve leaf effect and this is why you have the frustrating sensation of failure.
For the INT % influence, it increases your chance of something really bad doesn't occur at all, so you can keep the brewing calmly.
It's really complex and requires a lot of attemps until you figure the thing (ok, 3 for me, plus the times I tried it on test server, two more), but it's a reasonable and well explained quest after all.
Sorry but can you tell me what difference there is between what you say and what i said?
BUT do i need to read , the wiki, the code, the script or make some try on test server to do a quest?
I well understand, the setzer is the best weapon atm ingame, so we must find the quest not so easy to get it.
But imo there is a difference with not so easy and totally undoable.
i find this quest more easy than setzer quest, the explanation are correct, and there is a limit to the random action because of the fork.Meicchi wrote: Now the quest that really bugs me it's the Resist Poison skill quest. This one is really impossible to figure out if you don't read the wiki or give a peek on code, since it's all about guessing. Unless, by chance (I think 1/12 or a bit more), when you get the values to be multiples of themselves and thus the nurse will tell you how much times is the scale between one and other (and keep in note that this information is not on wiki - gotta edit it myself though). Other than that you cannot say if "much" is less than "a lot" or "a lot" is more than "very much" or not until you look at the tables. Which means that it's not intuitive. And I wasn't the only one so far that got dizzy by it.
I've been trying to think about a more logical approach to this myself for a while but I'm still not sure if it will be something like trading twelve by a dozen right now. I think I'd like to discuss it with the dev team.
but Meicchi you right on one point, if we miss the antidote and if we close too quickly the window, the last info are lost, and they are not really clear.
But she always give info to use in a fork to do the antidote.
So for me Poison skill no need to be changed.