There should be some kind of visual or audio cue when ferry

Got something on your mind about the project? This is the correct place for that.


Forum rules

This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums

Post Reply
Darkhog
Peon
Peon
Posts: 21
Joined: 07 May 2010, 21:35

There should be some kind of visual or audio cue when ferry

Post by Darkhog »

...changes location. As in, when you are inside so you won't miss your stop and won't need to try to exit every few second only to discover that you are still in place where you boarded.
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: There should be some kind of visual or audio cue when fe

Post by EJlol »

It gets announced through the chat where the ferry is.
Darkhog
Peon
Peon
Posts: 21
Joined: 07 May 2010, 21:35

Re: There should be some kind of visual or audio cue when fe

Post by Darkhog »

Yeah, but it's too easy to miss that - I'm looking into chat only when I'm actually, well, chatting.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: There should be some kind of visual or audio cue when fe

Post by o11c »

wushin what about enablenpc/disablenpc an outside world?
Former programmer for the TMWA server.
User avatar
wushin
TMW Adviser
TMW Adviser
Posts: 1759
Joined: 18 Dec 2012, 05:56
Location: RiverBest, Brew City, Merica
Contact:

Re: There should be some kind of visual or audio cue when fe

Post by wushin »

Few Requests:
  • * a whistle for audio cue
    * a more complete ship to allow traveling on deck
    * a "transition" map - Once boat leaves Dock, Boat and players are warped to a ship at sea and not at dock. Deck and Below is accessible.
    * a map background for a horizon background so we could show the shore leaving and coming.
    * a ferry NPC that changes/annouces.
The secret to getting all the important stuff done is doing nothing.
Post Reply