Old wiz house teleports broken.

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veryape
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Old wiz house teleports broken.

Post by veryape »

As it says on the wiki and as I suppose they should work the teleport that should get you to Pachua if you have done the speed quest still teleports at least me to Miriam, and I have the speed skill at lvl 9.
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wushin
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Re: Old wiz house teleports broken.

Post by wushin »

They aren't broken they are better. They should all use 3 random points to teleport the person. Should still fail you on teleport. I changed that as people were using it as a Land Bridge. Burn All the land bridges!
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deepthought
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Re: Old wiz house teleports broken.

Post by deepthought »

Its still broken. My main character did spped skill and I tried to do the speed skill with my alt today. I used the spell in magic house. First time, I was teleported to pachua. Second time somewhere in the caves near some traveler guy. It didn't teleport to mariam.
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wushin
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Re: Old wiz house teleports broken.

Post by wushin »

That is not broken that is intentional. The wizard house now has 3 random locations for each previous location as people where using them to exploit paying travel fees. This combined with death made it far to easy to move about the world without any real consequences.
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deepthought
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Re: Old wiz house teleports broken.

Post by deepthought »

Really ? People would go that far from hurscald center to magic house to avoid paying few gp ?
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Cassy
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Re: Old wiz house teleports broken.

Post by Cassy »

deepthought wrote:Really ? People would go that far from hurscald center to magic house to avoid paying few gp ?
Totally. The ferry costs were somewhere between 500 - 1,500 GP (can't remember) so a free warp was very welcome, even when the warp spot was a bit far away.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
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Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

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wushin
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Re: Old wiz house teleports broken.

Post by wushin »

People used to use the hut to return to tulimshar, buy arrows from George then die in the snake pit and be back in Hurnscald.
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deepthought
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Re: Old wiz house teleports broken.

Post by deepthought »

Oh. So buying arrows now takes a few more minutes of time now. It's nothing compared to the time we spend in leveling up our characters.
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wushin
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Re: Old wiz house teleports broken.

Post by wushin »

Correct. Leveling is a complete pain. Mainly because we need more stuff to do instead of mindlessly grinding 100s of coal or Dark Crystals. One of the main reasons to add more quests. But slow leveling progression is another thread.
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