Feature Request: SKYTLURK

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TRGN
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Feature Request: SKYTLURK

Post by TRGN » 08 Feb 2015, 18:27

I would like skytlurks to become real monsters. Their stats should be the same as the mouboo's stats, but i need someone to finish the skytlurk sprite before.
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skytlurk incomplete.png
The incomplete sprite.
skytlurk incomplete.png (53.7 KiB) Viewed 3190 times
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Re: Feature Request: SKYTLURK

Post by TRGN » 08 Feb 2015, 18:39

[2014-08-15] 06:46:37 <wushin> Well yeah otherwise you'll end up with https://wiki.themanaworld.org/images/0/09/Skytlurk.png making it into the game

TRGN: Yes, it will be making it into the game.
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skytlurk incomplete updated.png
Updated a bit, still needs help.
skytlurk incomplete updated.png (57.86 KiB) Viewed 3187 times
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Re: Feature Request: SKYTLURK

Post by TRGN » 08 Feb 2015, 18:52

Even more updated, but still needs help.
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skytlurk incomplete moreupdated.png
skytlurk incomplete moreupdated.png (61.21 KiB) Viewed 3181 times
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Re: Feature Request: SKYTLURK

Post by gumi » 08 Feb 2015, 19:53

+1
You should use the Reinboo as your base sprite
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Re: Feature Request: SKYTLURK

Post by TRGN » 08 Feb 2015, 20:09

meko wrote:+1
You should use the Reinboo as your base sprite
The antlers are too small, and it has other accessories too, also the antlers are included in a second file.
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Re: Feature Request: SKYTLURK

Post by gumi » 08 Feb 2015, 20:11

I wish I could have a skylurkt mount, I would definitely ride on that thing
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Re: Feature Request: SKYTLURK

Post by TRGN » 08 Feb 2015, 20:20

meko wrote:I wish I could have a skylurkt mount, I would definitely ride on that thing
That reminds me someone...
http://sktwrdfghjklpmnbvcxzlrk.wikia.co ... the_Lurker
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Re: Feature Request: SKYTLURK

Post by TRGN » 15 Feb 2015, 11:21

Is anybody helping me make the skytlurk?
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Cassy
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Re: Feature Request: SKYTLURK

Post by Cassy » 15 Feb 2015, 11:59

TRGN wrote:Is anybody helping me make the skytlurk?
You know I actually like the idea of the Skytlurk being released.
However, the graphics need more work ;)

Maybe a more experienced player than me can help?
I'm not good at pixel art and therefore not a good teacher.
I don't even know where to start giving which advices :?
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Re: Feature Request: SKYTLURK

Post by Mikko » 15 Feb 2015, 12:44

Cassy wrote: I don't even know where to start giving which advices :?
Colorize to red, copy paste the antlers and black spots. :alt-0:
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Re: Feature Request: SKYTLURK

Post by TRGN » 15 Feb 2015, 13:53

Mikko wrote:
Cassy wrote: I don't even know where to start giving which advices :?
Colorize to red, copy paste the antlers and black spots. :alt-0:
AND the eyes.
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Re: Feature Request: SKYTLURK

Post by ozthokk » 15 Feb 2015, 15:35

TRGN wrote:Is anybody helping me make the skytlurk?

i have done lots of art like this and know how frustratingly long it can take to get it done and done right, so here is a bit of help. :alt-3:
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mouboo.png
mouboo.png (50.32 KiB) Viewed 3077 times
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gumi
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Re: Feature Request: SKYTLURK

Post by gumi » 15 Feb 2015, 20:03

Why should he make better art? his skytlurk is perfect
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Re: Feature Request: SKYTLURK

Post by TRGN » 27 Feb 2015, 14:09

ozthokk wrote:
TRGN wrote:Is anybody helping me make the skytlurk?

i have done lots of art like this and know how frustratingly long it can take to get it done and done right, so here is a bit of help. :alt-3:
Could you do the antlers too? :?:
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Re: Feature Request: SKYTLURK

Post by Crush » 27 Feb 2015, 14:19

TRGN wrote:Is anybody helping me make the skytlurk?
The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
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