Feature Request: SKYTLURK

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ozthokk
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Re: Feature Request: SKYTLURK

Post by ozthokk » 04 Mar 2015, 15:53

TRGN wrote:
ozthokk wrote:
TRGN wrote:Is anybody helping me make the skytlurk?

i have done lots of art like this and know how frustratingly long it can take to get it done and done right, so here is a bit of help. :alt-3:
Could you do the antlers too? :?:
Sorry, the coloring is as far i can help with your project, it will look really cool when you finish it though :)
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Re: Feature Request: SKYTLURK

Post by TRGN » 13 Mar 2015, 09:15

Name: Skytlurk
Stats: Their stats should be the same as Mouboo's.
Drops: Cotton Cloth (10%), Bottle of Water (7.5%), Cotton Cloth (5%), Reed Bundle (5%), Antlers (0.50%), Cotton Cloth (0.50%)
Spawning places: Same as Mouboo.
Attachments
skytlurk.png
The sprite. The antlers should be added to it the same way as the Reinboo antlers are added to the Reinboo sprite.
skytlurk.png (77.4 KiB) Viewed 2185 times
skytlurk-antlers.png
The Skytlurk antlers.
skytlurk-antlers.png (1.93 KiB) Viewed 2185 times
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Re: Feature Request: SKYTLURK

Post by cerc » 13 Mar 2015, 10:34

those black dots look bad
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Re: Feature Request: SKYTLURK

Post by Cassy » 13 Mar 2015, 11:19

Let's see what Crush posted:
Crush wrote:The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
The shading is the first thing to start with, add the eyes and black dots later ;)
The red color as base for the body is too bright and strong.
It won't look good in game like this.

Btw personally I like the concept.
It's not only a recolored Mouboo but also has some additions to it and might look good with a bit more practise.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Re: Feature Request: SKYTLURK

Post by TRGN » 13 Mar 2015, 12:27

Cassy wrote:Let's see what Crush posted:
Crush wrote:The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
The shading is the first thing to start with, add the eyes and black dots later ;)
The red color as base for the body is too bright and strong.
It won't look good in game like this.

Btw personally I like the concept.
It's not only a recolored Mouboo but also has some additions to it and might look good with a bit more practise.
The eyes and black dots took lots of work, I won't be doing it again. However, you may try to do that :P
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Re: Feature Request: SKYTLURK

Post by Cassy » 13 Mar 2015, 12:37

TRGN wrote:The eyes and black dots took lots of work, I won't be doing it again. However, you may try to do that :P
Really appreciate your efforts but I'm afraid we can't use the graphic at its current status.
Just take your time and rethink, we're not in a hurry ;)
Edit: a little hint: just make one frame and ask for feedback instead of all 60 frames.

Sorry, I'm not interested in pixel art these days, I'm very busy with other things :?
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Re: Feature Request: SKYTLURK

Post by gumi » 13 Mar 2015, 13:31

Cassy wrote:The red color as base for the body is too bright and strong.
Not at all, we can use it to apply a dye on the R channel
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Re: Feature Request: SKYTLURK

Post by Cassy » 13 Mar 2015, 14:23

meko wrote:
Cassy wrote:The red color as base for the body is too bright and strong.
Not at all, we can use it to apply a dye on the R channel
That works from that color? Making the Mouboo dyeable would be really nice.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Re: Feature Request: SKYTLURK

Post by gumi » 13 Mar 2015, 14:29

Cassy wrote:
meko wrote:
Cassy wrote:The red color as base for the body is too bright and strong.
Not at all, we can use it to apply a dye on the R channel
That works from that color? Making the Mouboo dyeable would be really nice.
Indeed, we could make the mouboo dye-able and then put the dots in accessories so this way we could use the same base for more than one npc
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Re: Feature Request: SKYTLURK

Post by ozthokk » 13 Mar 2015, 14:56

Cassy wrote:Let's see what Crush posted:
Crush wrote:The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
The shading is the first thing to start with, add the eyes and black dots later ;)
The red color as base for the body is too bright and strong.
It won't look good in game like this.

Btw personally I like the concept.
It's not only a recolored Mouboo but also has some additions to it and might look good with a bit more practise.
Um, i am a bit insulted about this shading thing, as this is the color shading i did to it and posted earlier, if you look closely it is shaded, like on the ears, you can clearly see some pink there, this is the exact reason i deleted all the art i posted here a while back, everyone here has That " Is the dress white and gold or Blue and Black crap" there is shading there, look at it and you will see, but as for the brightness, i agree, i should have " TONED" it better, not shade..
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Re: Feature Request: SKYTLURK

Post by TRGN » 13 Mar 2015, 16:50

_____________________________
Meko wrote:
Cassy wrote:
meko wrote:
Cassy wrote: The red color as base for the body is too bright and strong.
Not at all, we can use it to apply a dye on the R channel
That works from that color? Making the Mouboo dyeable would be really nice.
Indeed, we could make the mouboo dye-able and then put the dots in accessories so this way we could use the same base for more than one npc
_____________________________
end of quoted posts
_____________________________

I want it to be a skytlurk, not a dyed mouboo.
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Re: Feature Request: SKYTLURK

Post by gumi » 13 Mar 2015, 17:38

TRGN wrote:I want it to be a skytlurk, not a dyed mouboo.
Then do it yourself. Being impolite will bring you nowhere
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Re: Feature Request: SKYTLURK

Post by TRGN » 13 Mar 2015, 18:06

meko wrote:
TRGN wrote:I want it to be a skytlurk, not a dyed mouboo.
Then do it yourself. Being impolite will bring you nowhere
I already done it.
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Re: Feature Request: SKYTLURK

Post by Cassy » 14 Mar 2015, 20:20

ozthokk wrote:
Cassy wrote:Let's see what Crush posted:
Crush wrote:The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
The shading is the first thing to start with, add the eyes and black dots later ;)
The red color as base for the body is too bright and strong.
It won't look good in game like this.

Btw personally I like the concept.
It's not only a recolored Mouboo but also has some additions to it and might look good with a bit more practise.
Um, i am a bit insulted about this shading thing, as this is the color shading i did to it and posted earlier, if you look closely it is shaded, like on the ears, you can clearly see some pink there, this is the exact reason i deleted all the art i posted here a while back, everyone here has That " Is the dress white and gold or Blue and Black crap" there is shading there, look at it and you will see, but as for the brightness, i agree, i should have " TONED" it better, not shade..
meh I didn't mean to insult you, no need to feel that offended ;)
Maybe I used the wrong words as my main issue with the graphic is the too bright color.
But that's my opinion and I stand to it.
But like I said: if the purpose is to make it dyeable then hooray!
TRGN wrote:
meko wrote:
TRGN wrote:I want it to be a skytlurk, not a dyed mouboo.
Then do it yourself. Being impolite will bring you nowhere
I already done it.
Did you misunderstand maybe?
Making the base sprite, the Mouboo, dyeable and then add the dots, eyes and antlers would exactly make the Skytlurk you want to create.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Re: Feature Request: SKYTLURK

Post by TRGN » 16 Mar 2015, 14:15

Cassy said:
ozthokk wrote:
Cassy wrote:Let's see what Crush posted:
Crush wrote:The first thing you need to learn about pixel are is how to shade a sprite. Then some color theory - 100% saturated colors are almost never a good idea, and pure black is rarely appropriate either.
The shading is the first thing to start with, add the eyes and black dots later ;)
The red color as base for the body is too bright and strong.
It won't look good in game like this.

Btw personally I like the concept.
It's not only a recolored Mouboo but also has some additions to it and might look good with a bit more practise.
Um, i am a bit insulted about this shading thing, as this is the color shading i did to it and posted earlier, if you look closely it is shaded, like on the ears, you can clearly see some pink there, this is the exact reason i deleted all the art i posted here a while back, everyone here has That " Is the dress white and gold or Blue and Black crap" there is shading there, look at it and you will see, but as for the brightness, i agree, i should have " TONED" it better, not shade..
meh I didn't mean to insult you, no need to feel that offended ;)
Maybe I used the wrong words as my main issue with the graphic is the too bright color.
But that's my opinion and I stand to it.
But like I said: if the purpose is to make it dyeable then hooray!
TRGN wrote:
meko wrote:
TRGN wrote:I want it to be a skytlurk, not a dyed mouboo.
Then do it yourself. Being impolite will bring you nowhere
I already done it.
Did you misunderstand maybe?
Making the base sprite, the Mouboo, dyeable and then add the dots, eyes and antlers would exactly make the Skytlurk you want to create.
QUOTE'S END
Who could do that? Selim?
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