Feature Request: SKYTLURK

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gumi
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Re: Feature Request: SKYTLURK

Post by gumi » 16 Mar 2015, 14:19

TRGN wrote:Who could do that? Selim?
LMAO
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Re: Feature Request: SKYTLURK

Post by TRGN » 16 Mar 2015, 14:21

...
Attachments
mouboo-nocolor.png
I removed colors from these mouboos, but are they now dyeable?
mouboo-nocolor.png (46.74 KiB) Viewed 2362 times
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Re: Feature Request: SKYTLURK

Post by gumi » 16 Mar 2015, 14:22

Technically, yes, by using the W dye channel
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Re: Feature Request: SKYTLURK

Post by TRGN » 16 Mar 2015, 14:29

meko wrote:Technically, yes, by using the W dye channel
Then we need some dye now. And some black spots. AND some eyes.
This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by gumi » 16 Mar 2015, 17:43

TRGN I made the mouboo dye-able but now I need your help
do what you did here: viewtopic.php?p=147540#p147540
but do not put all on the same layer.

Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain

and then post the file on this thread
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Re: Feature Request: SKYTLURK

Post by TRGN » 17 Mar 2015, 16:23

meko wrote:TRGN I made the mouboo dye-able but now I need your help
do what you did here: viewtopic.php?p=147540#p147540
but do not put all on the same layer.

Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain

and then post the file on this thread
I'll do that.
This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by TRGN » 23 Mar 2015, 15:26

meko wrote:TRGN I made the mouboo dye-able but now I need your help
do what you did here: viewtopic.php?p=147540#p147540
but do not put all on the same layer.

Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain

and then post the file on this thread

https://github.com/themanaworld/tmwa-cl ... a/pull/244
Name: Skytlurk
Stats: Their stats should be the same as Mouboo's.
Drops: Cotton Cloth (10%), Bottle of Water (7.5%), Cotton Cloth (5%), Reed Bundle (5%), Antlers (0.50%), Cotton Cloth (0.50%)
Spawning places: Same as Mouboo.
Attachments
skytlurk-antlers.png
The antlers.
skytlurk-antlers.png (1.93 KiB) Viewed 2300 times
skytlurk-spots-and-eyes.png
The eyes and the spots.
skytlurk-spots-and-eyes.png (10.8 KiB) Viewed 2306 times
This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by gumi » 24 Mar 2015, 03:41

First of all, please STOP spamming my inbox.
I will try your sprite on the (dyed) mouboo to see what it looks like.
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Re: Feature Request: SKYTLURK

Post by TRGN » 25 Mar 2015, 09:12

meko wrote:First of all, please STOP spamming my inbox.
I will try your sprite on the (dyed) mouboo to see what it looks like.
Message me when you have done it.
This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by TRGN » 25 Mar 2015, 14:33

This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by TRGN » 30 Mar 2015, 07:20

Skytlurk Spells:

1. #parum lurk
Uses: 1 RawLog
Makes: 1 SkytlurkFigurine

2. #kallurk
Uses: 1 Root, 1 SkytlurkFigurine
Makes: Some Skytlurks.
This is a Skytlurk. -> Image
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Re: Feature Request: SKYTLURK

Post by pateame » 09 Nov 2015, 19:20

AWESOME!!
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Re: Feature Request: SKYTLURK

Post by gumi » 09 Nov 2015, 19:41

this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
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Re: Feature Request: SKYTLURK

Post by TRGN » 09 Nov 2015, 20:20

meko wrote:this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
You made the dyable mouboo for that and i made the spots+eyes, also the antlers are included here somewhere. So, it's almost done.
This is a Skytlurk. -> Image
pateame

Re: Feature Request: SKYTLURK

Post by pateame » 10 Nov 2015, 02:14

TRGN wrote:
meko wrote:this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
You made the dyable mouboo for that and i made the spots+eyes, also the antlers are included here somewhere. So, it's almost done.
The dyeable mouboo doesn't look fine using 1 dye channel because there's two color ramps for different palletes (body and ears). You should use two channels:
Image
To reproduce the demonic mouboo (bear and red eyes) these files as monster accesories:
https://dl.dropboxusercontent.com/u/364 ... c-face.png
https://dl.dropboxusercontent.com/u/364 ... c-face.xml
And for the color palletes, the following codes should work:
Image

Code: Select all

Mouboo:
B:#4d4648,55251a,823f3b,6e4634,904f42,9e5e49,b37259,c37f63,c37f64,d38c6e,dc9b7a,e6aa86;R:#4e2e1c,8e5e4b,ae7662,c3907a,d7aa91
Demonic Mouboo:
B:#47205a,484571,5d6da2,6d80bc,849ae3;R:#47205a,47205a,484571,5d6da2,6d80bc,849ae3
BTW, I don´t like the idea of reuse monster graphics. it's a good exercise to start on develop but doesnt produce much quality and originality at all. Add particles and crazy stuff may help but it's the same monster in the viewers eyes.
I like the skytlurk idea, but dont like the current art because it seems like made with 25 random clicks on a graphic editor. It needs more love in the graphics, more details to make it a unique monster and not a cheap copy.
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