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Beer

Posted: 10 Nov 2006, 20:15
by LEG0LAS
This could just happen when the player drink too much beers and get drunk.
Then he gets some of his stats higher.
Get more strength and vitality's points, but have more "misses" when he is atacking. (for example)

Posted: 10 Nov 2006, 20:32
by Crush
we could do this... but not on eAthena.

Posted: 10 Nov 2006, 20:33
by LEG0LAS
Crush wrote:we could do this... but not on eAthena.
hehe
yeah i though this too :P
but its a good idea for future i think

Posted: 10 Nov 2006, 21:49
by Tarm
I like the idéa. Although it would be nice to have some other "healing stuff" if we do make a beer buzz. :)

Posted: 10 Nov 2006, 22:52
by Madcap
I like it. I find the little details enjoyable. I just wish I could contribute more of the code for it.

Posted: 10 Nov 2006, 23:03
by Leelan
How about "beer death"? When a person drinks too much beer they reduce their health to zero, in which the person faints/die from intoxication for another bad side-effect?

Posted: 11 Nov 2006, 11:29
by Modanung
Leelan wrote:How about "beer death"? When a person drinks too much beer they reduce their health to zero, in which the person faints/die from intoxication for another bad side-effect?
I'd prefure sickness/puking. I think most people would. We could use this for other things if we will have deseases and poisoning. Imagine you'd have to puke now and then in a while during combat and get unbalanced once in a while when trying to attack.
Also when we switch from tile-based to pixel-based movement we could make the walking direction sway around the intended direction na bit. In combination with decreasing walking speed I think this would look really cool. :)

Posted: 11 Nov 2006, 21:39
by D2ARCHER
hehe, i voted yes but have some problems that i dont like, the beer buzz, and etc

Posted: 11 Nov 2006, 22:06
by Quiche_on_a_leash
Yes.
Beer would have to a bit cheaper though.
I like Modanung's suggestions too.

But what if your a lightweight?
<reallife>Cider gets me drunk quick as hell</reallife>

Posted: 11 Nov 2006, 22:26
by D2ARCHER
Quiche_on_a_leash wrote:Yes.
Beer would have to a bit cheaper though.
I like Modanung's suggestions too.

But what if your a lightweight?
<reallife>Cider gets me drunk quick as hell</reallife>
XD

Posted: 12 Nov 2006, 19:23
by Rotonen
We could be the first to have particle effect puking... :roll:

Posted: 12 Nov 2006, 19:26
by Madcap
I prefer dry heaves.

Intoxication Levels

Posted: 24 Nov 2006, 15:34
by cblade
There should be an Intoxication Level Indicator to determine 'How drunk' is the palyer.

For example there are 5 types of liquors

Beer, Wine, Soft Liquor, Medium Liquor and Hard Liquor and each one raises the intoxication level so much, for example

Beer = .02% BAC
Wine = .03% BAC
Soft = .05% BAC
Medium = .07% BAC
Hard = .09% BAC

At which point determines how intoxication works.

.01% - .04% Slightly Intoxicated
+10 Temporary HP

.05% - .09%
+30 Temporary HP

.10% - .15%
+50 Temporary HP

.16% - 20%
5% of Vomiting Chance after Each Additional Drink
+70 Temporary HP

.20% - 24%
10% of Vomiting Chance after Each Additional Drink
+100 Temporary HP

.25% - .29%
20% of Vomiting Chance after Each Additional Drink
+150 Temporary Hp

.30% - .35%
40% of Vomiting Chance after Each Additional Drink
05% instant death chance
+200 Temporary Hp
-2 Mp / Min

.36% - .40%
60% of Vomiting Chance after Each Additional Drink
10% instant death chance
+260 Temporary Hp
-3 Mp / Min

.41% - .45%
75% of Vomiting Chance after Each Additional Drink
20% Instant Death Chance
+340 Temporary Hp
-4 Mp / Min

.46% - .50%
80% Chance of Vomiting
40% Chance of Instant Death
+400 Temporary Hp (If You Live that is...)
-5 Mp / Min

.51% - .55%
85% Chance of Vomiting
60% Chance of Instant Death
+500 Temporary Hp
-8 Mp / Min

.56% - .60%
90% Chance of Vomiting
75% Chance of Instant Death
+650 Temporary Hp
-12 Mp / Min

.61% - .65%
94% Chance of Vomiting
90% Chance of Instant Death
+800 Temproary Hp
-15 Mp / Min

.66% and Over
Instant Death

Also you should be able to die if you run out of MP as well for this system to truly be effective.

Posted: 24 Nov 2006, 15:38
by Tarm
One of the things I actually like with world of warcraft is the drunken feature. Blurry vision, stumbling and drunken speak. it would be very fun if we have that too. :)

Re: Beer

Posted: 12 May 2008, 18:51
by redwolf
i think the stat mod due to intoxication is good, but with the condition that we implement something in game to help sober you up. coffee, maybe?