Angry Cats? That could be a fun test...
I don't mind dodging some felines from time to time...
I would like to try to expand a little more with the whole Assassin's Gear idea. First, I would like to state that I know, and understand, that, as a whole, the Assassin's Gear is quite overpowered. I believe that is the main case, at least at this point, that it has not been released. If my memory serves correctly, the total agil bonus is +28 for the whole set when equipped. I believe that roughly half of that for the whole set should be adequate.
I was thinking of there being some type of weight limit for the character that has the gear equipped. For instance, someone who has the typical warrior's armor on would not be able to gain the agility bonuses from the gear, whether it be one, or all, of the items, seeing as though the main goal of the gear is to be fast, and the extra weight would slow you down.
With regards to weapons, the same basic theme would apply as the armor. I would like to see the Brawling Quest be more usable, and I think the extra agility would be a great help, so those with either no weapons equipped, while focused on the Brawling skill, or having a light weapon (i.e. Dagger, Knife, or MAYBE, the Setzer) while being focused on the Speed Skill would be great too.
Personally, if this gear became available, I would be more than happy playing with either the Brawling skill while wearing some combo of the Assassin's Gear and/or the Forest Armor and/or Fairy Hat, and/or Cat's Ears. I would also be willing to do the same with the Speed skill focused using a "light" one handed weapon.
This next idea is a bit of a long shot, but perhaps, there can be something done where someone with the Assassin's Gear (once obtained), can maybe hold 2 one handed weapons (specifically, one in each hand) as long as they were both the same "light" weapon, such as 2 knives, 2 daggers, or, if they wanted (which I, personally, would more than likely be trying) unarmed.
I am hoping there is a way to do something along one or several of these general ideas. I am sure if enough of us actually show an interest, and are able to come to a reasonable idea for this, it could be a great addition to the game.
Also, since there is a new level cap of 135, maybe there can be several new monsters that can slowly be introduced over time as well to help out with the higher levels? Although, that is more of a brain fart that I was thinking.
Thank you all for taking time to read this and I am hoping to hear feedback and have an honest discussion about this, and am willing to help out in any way I can to try to bring this to fruition.