Page 1 of 1

Party system suggestion

Posted: 27 Mar 2007, 01:32
by Blamoo
Exp sharing system for party:
a member kill something and get X exp
the average exp is calculated (Y members = (X/Y))
every member share 50% exp + member defined % (0 ~ 50)
50% + member defined value = % shared exp per member
% shared exp per member/number of members = % total shared exp
Total shared exp + saved exp = exp gained...

e.g.:
3 party members
situation:
a member killed something and got 300 exp

calculation: 3 members / 300 exp = 100 exp
member 1 define: share 30% exp + 50% (this value is the same for everyone)
member 2 define: share 0% exp +50%
member 3 define: Share 50% exp +50%

sharing:
member 1: 30% + 50% = 80% - share 80 exp keep 20 exp
member 2: 0% + 50% = 50% - share 50 exp keep 50 exp
member 3: 50% + 50% = 100% - share 100 exp keep 0 exp
total: (Exp1+exp2+exp3)/number of members = (80+50+100)/3 = 76,66...

member 1: keep 20 exp + 76,66 = 97(,66) exp
member 2: keep 50 exp + 76,66 = 126(,66) exp
member 3: keep 0 exp + 76,66 = 76(,66) exp
97 + 126 + 76 = 299 (300 exp) = total exp got

Example: http://geocities.yahoo.com.br/blamoo2/Expshare.zip

Posted: 27 Mar 2007, 09:51
by Bjørn
Did you read our existing thoughts about experience sharing in parties, and the party system in general?

http://wiki.themanaworld.org/index.php/Party_system