Exp sharing system for party:
a member kill something and get X exp
the average exp is calculated (Y members = (X/Y))
every member share 50% exp + member defined % (0 ~ 50)
50% + member defined value = % shared exp per member
% shared exp per member/number of members = % total shared exp
Total shared exp + saved exp = exp gained...
e.g.:
3 party members
situation:
a member killed something and got 300 exp
calculation: 3 members / 300 exp = 100 exp
member 1 define: share 30% exp + 50% (this value is the same for everyone)
member 2 define: share 0% exp +50%
member 3 define: Share 50% exp +50%
sharing:
member 1: 30% + 50% = 80% - share 80 exp keep 20 exp
member 2: 0% + 50% = 50% - share 50 exp keep 50 exp
member 3: 50% + 50% = 100% - share 100 exp keep 0 exp
total: (Exp1+exp2+exp3)/number of members = (80+50+100)/3 = 76,66...
member 1: keep 20 exp + 76,66 = 97(,66) exp
member 2: keep 50 exp + 76,66 = 126(,66) exp
member 3: keep 0 exp + 76,66 = 76(,66) exp
97 + 126 + 76 = 299 (300 exp) = total exp got
Example: http://geocities.yahoo.com.br/blamoo2/Expshare.zip
Party system suggestion
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- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
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Did you read our existing thoughts about experience sharing in parties, and the party system in general?
http://wiki.themanaworld.org/index.php/Party_system
http://wiki.themanaworld.org/index.php/Party_system