couple of ideas about inventory storage
Posted: 14 Jun 2007, 15:51
first the npc dialog boxes ... i find them cumbersome. the fact that you have to talk to an npc and then wait for a response dialog (i.e. - will you do a quest for me? [wait for new screen that has a yes or no box]) why not integrate the answers into the bottom options of the dialog boxes? also the title of the window says "npc" i think it should be the npc's name or something other than npc.
second, i notice there is a weight limit to how much stuff you can carry. another take on that would be equipment slots, lets say you start out with a certain amount of slots. and lets say you add some pants with pockets, pockets add a couple of extra slots. equip some cargo pants (which would have more pockets than regular pants) gives you even more slots. throw on a belt, now you can attach items to the belt. the idea is slots are different from a weight limit, slots are for individual items and weight is for how many of those individual items you can carry. so either sell/trade the stuff ou got or stash it somewhere. i read that one of the goals is to eventually add housing to this game, that can be a stash point.
second, i notice there is a weight limit to how much stuff you can carry. another take on that would be equipment slots, lets say you start out with a certain amount of slots. and lets say you add some pants with pockets, pockets add a couple of extra slots. equip some cargo pants (which would have more pockets than regular pants) gives you even more slots. throw on a belt, now you can attach items to the belt. the idea is slots are different from a weight limit, slots are for individual items and weight is for how many of those individual items you can carry. so either sell/trade the stuff ou got or stash it somewhere. i read that one of the goals is to eventually add housing to this game, that can be a stash point.