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Posted: 18 Jun 2007, 10:47
by Rotonen
If it is up to me, every item will have so many attributes and hidden attributes that every item will be unique and it will be all up to the almighty god of random.

Posted: 19 Jun 2007, 15:50
by zick
yes, i like this idea.
like every item should have some base value and then a positive or negative modifier ... so not everyone has the same quality "iron sword" or whatever.

i don't think a bank is bad idea, but i thought i read that the developers want to focus on real estate that way you can store your stuff there. i don't like the idea of storing stuff so that you can get it to another character you own. i mean how is that real. if you get something awesome that one of your other characters can use, then thats the breaks ...

Re: Bank

Posted: 12 May 2008, 18:43
by redwolf
no, i think, given the already massive strain on the devs to make this new server work, doing things like that would just delay the switch longer. while i'm excited to play on a server that is actually getting completed, i think that the non-tradeable idea is a good one. that way one player doesn't end up with 20 short swords.