Roleplaying problem.
Posted: 07 Jul 2007, 14:20
When I first saw the game, I was really happy to found out that still there can be a good, free, multiplatform mmorpg. I still think that way about TMW, but... there is a small thing that isn't right, IMHO. I mean most important thing in mmorpg - roleplaying. The things like NPC saying a sentence ended with ':D' emoticon aren't much "roleplaying".
I'm not saying that all players should roleplay (altought that would be nice), not everyone knows english enough to roleplay (like me, for example). But if NPCs have dialogs like that I've mentioned before, the game shouldnt be called mmorpg.
That would be nice to see a good mmo game with good rpg elements, you know what I mean? Longer dialogs, stories which we can hear from an old man sitting in INN, many quests with a more advanced plot involving searching, talking with others and thinking.
I'm not saying that all players should roleplay (altought that would be nice), not everyone knows english enough to roleplay (like me, for example). But if NPCs have dialogs like that I've mentioned before, the game shouldnt be called mmorpg.
That would be nice to see a good mmo game with good rpg elements, you know what I mean? Longer dialogs, stories which we can hear from an old man sitting in INN, many quests with a more advanced plot involving searching, talking with others and thinking.