LVL requirement for using weapons

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JJJP
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LVL requirement for using weapons

Post by JJJP »

Im new here, so i dont know if that was allready suggested years ago:

Beeing <lvl 20 its a little bit like cheating to use a short sword. and its a little bit like beeing a fool not using it while having it.

therefore i wish for a lvl requirement for the weapons, so that i first have to look forward to reach lvl x and than after that i will finally be able to use weapon y. 8) yeeeehaaaa finaly i can use the short swort BAMM BAMM BAMM +100 damage :wink:


jjjp
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lion94
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WHAT???

Post by lion94 »

Thats not cheating with short sword on level 20!!!!!!
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Post by JJJP »

Thats not cheating with short sword on level 20!!!!!!
ok, but I had it since lvl 13
without it (with a dagger) a did 29 damage to shity monsters, with I did 102... It felt like cheating, of course I was happy to have it (thx to mybays :) )

:arrow: I think that no matter if it is OK to wear it with lvl 20 some requirements are a good to make the game more vivid
e.g. if you need DEX xy to wear that or this outfit and so on
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Post by Crush »

On TMWServ equipment will have stat requirements. Heavy weapons will require a minimum strength and elegant weapons a minimum intelligence.
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Post by JJJP »

Crush wrote:On TMWServ equipment will have stat requirements. Heavy weapons will require a minimum strength and elegant weapons a minimum intelligence.
ok, sounds nice, could be better than lvl req.
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lemon
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Post by lemon »

I agree , it's not fair.
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Post by Falcata »

Don't feel like its cheating or not fair. Keep in mind that the game does not have much in the way of balance.

I'm expecting that once work on balancing the game starts, the shortsword might be nerfed quite a bit.
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imachine
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Post by imachine »

I think elegant so called weapons (I think you meant to say fine weapons) could require dexterity instead (and should, imho) and upon dex should the attack be based (or through some skill, for example in neverwinter nights there is a skill called weapon finesse where instead of using strength for calculating damage causes the system to use dexterity instead, with small weapons only such as kama, kukri, dagger etc).
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