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Inventory Suggestions

Posted: 17 Sep 2007, 05:09
by Kyle
I have a couple of suggestions about the inventory slots. First, items such as swords and armors should at least be viewable as one picture with a number below it, that way it would be a ton easier to see how many of one item you have and so you could drop more than one at a time (such as implemented in the trade menu). This would be even more useful when selling at the shops. I'm getting tired of having to scroll down a long list and pick out the weapons and armors I want to sell :evil: one-by-one :evil: , when you could just drag a scroll bar and sell all of that particular item at once. I'm sorry if I am reposting someone's ideas, but I searched for a topic about this already and I couldn't find one :roll: , so somebody please say if they think something like this should be added into the game. :D

Posted: 17 Sep 2007, 12:26
by blueberry

drop at one doesnt work for some items too

Posted: 17 Sep 2007, 22:54
by blueberry
Its not possible to drop some items at once...like knives and daggers, i wonder why the counts window (should only appear if dropping of more items at the same time would be possible) popups - hope that the new server has a better items management...

Posted: 18 Sep 2007, 03:23
by Kyle
Yes i agree, but I am not saying how you drop many weapons and armors at once, but will you be able to in the future :D .

Re: drop at one doesnt work for some items too

Posted: 24 Sep 2007, 23:57
by Bjørn
blueberry wrote:Its not possible to drop some items at once...like knives and daggers, i wonder why the counts window (should only appear if dropping of more items at the same time would be possible) popups - hope that the new server has a better items management...
I've reported this in our Mantis, and scheduled it to be fixed for 0.0.24. See http://mantis.themanaworld.org/view.php?id=154

Posted: 25 Sep 2007, 00:15
by Chaos Ranger
I kind of like the fact it takes a while to sell your goods at this stage.
because there are so few places to train(read: grind), it creates a sort of eb and flow when there are alot(read: 20+) people logged on.