Towns as Central Hubs
Posted: 15 Oct 2007, 21:42
I hate relating everything to World of Warcraft, but I love how they made major towns a central hub for everything. In WoW, you typically try to make it to a town to log off, sell items, repair equipment, etc., and when you enter the towns there is a ton of chatter. In WoW, if you are looking for information, you will go to a town to get answers. All these things create an environment feels much more like a community.
What I am getting at is that I would love to see a couple MAJOR towns have advantages that attract players to them. This will help players find each other, find answers, and get to know the in game community.
To make this happen, I suggest looking at how WoW does it for inspiration. Maybe we could put a fountain in town and use the particle engine to drive it, and if you touch the fountain, you get a buff (10 minutes of +5 strenght maybe?). Some other ideas that may help attract players to town are:
- Equipment repairs
- Market place
- Rest XP (in WoW, you gain 2x XP while you have Rest XP)
- Main hub for events
- NPC-to-NPC interaction
- Theatrical plays
Any suggestions/comments?
What I am getting at is that I would love to see a couple MAJOR towns have advantages that attract players to them. This will help players find each other, find answers, and get to know the in game community.
To make this happen, I suggest looking at how WoW does it for inspiration. Maybe we could put a fountain in town and use the particle engine to drive it, and if you touch the fountain, you get a buff (10 minutes of +5 strenght maybe?). Some other ideas that may help attract players to town are:
- Equipment repairs
- Market place
- Rest XP (in WoW, you gain 2x XP while you have Rest XP)
- Main hub for events
- NPC-to-NPC interaction
- Theatrical plays
Any suggestions/comments?