Towns
Posted: 10 Feb 2005, 22:24
Hey, another idea to irritate you folks with.
I was thinking about the concept of town being safe zones...if you think about it, if it's supposed to be a world with monsters running amok everywhere, the majority of your cities probably aren't going to be all that safe. So what I was thinking is, have three types of area: wilderness/dungeons (lots of monsters, occasional NPC's wandering about), unsecured cities (the majority of town areas; lots of NPC's, shops and such, a few monsters), and safe spots (inside churches or castles; no monsters, where you enter the game each time). This system would additionally open up a new element to gameplay--in cities where this would be feasable given storyline, there could be occasional (once per day, perhaps) monster swarm attacks; a claxon sounds, shopkeepers and NPC's run inside to hide, signs appear to direct newbies to safe spots, and all hell suddenly breaks loose as a swarm of monsters storms through the town, the players it's only defenders. Especially if the swarms were pretty large, it would really encourage group cooperation, as all the players in a town suddenly get called upon to act as the city guard. Perhaps even a penalty for not successfully repelling the attack--the monsters steal the town's supply of certain goods, for example, so you can't buy those items in that town until the next day, something like that.
The more I think about these things, the more fun ideas I get, so I'll keep slapping them up here. Lemme know what you think.
I was thinking about the concept of town being safe zones...if you think about it, if it's supposed to be a world with monsters running amok everywhere, the majority of your cities probably aren't going to be all that safe. So what I was thinking is, have three types of area: wilderness/dungeons (lots of monsters, occasional NPC's wandering about), unsecured cities (the majority of town areas; lots of NPC's, shops and such, a few monsters), and safe spots (inside churches or castles; no monsters, where you enter the game each time). This system would additionally open up a new element to gameplay--in cities where this would be feasable given storyline, there could be occasional (once per day, perhaps) monster swarm attacks; a claxon sounds, shopkeepers and NPC's run inside to hide, signs appear to direct newbies to safe spots, and all hell suddenly breaks loose as a swarm of monsters storms through the town, the players it's only defenders. Especially if the swarms were pretty large, it would really encourage group cooperation, as all the players in a town suddenly get called upon to act as the city guard. Perhaps even a penalty for not successfully repelling the attack--the monsters steal the town's supply of certain goods, for example, so you can't buy those items in that town until the next day, something like that.
The more I think about these things, the more fun ideas I get, so I'll keep slapping them up here. Lemme know what you think.