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Posted: 29 Nov 2007, 20:41
by Hommer
I'm speaking for the future of the new server.

Posted: 29 Nov 2007, 21:42
by Crush
You do? So how can you say how much money you make per hour when you hunt in the mines with completely different game mechanics and very likely different monsters with different drop rates of different prized item?

When you talk about the new server you have to forget everything you know about the game you are currently playing because the only thing that will be the same will be the graphics.

Posted: 29 Nov 2007, 21:45
by Hommer
Non of that is relevant. The price isn't a real issue at the moment. You can always figure out the price later on. I'm just giving an example on the idea.

Posted: 30 Nov 2007, 19:24
by Holy
I liked Crush's first idea. When you get higher in level, the price goes up to reconfigure your stat points.

@Crush

Posted: 02 Dec 2007, 16:37
by Witwe_Bolte
eAthena: Does "resetting stats" mean, that the character looses his experience?
If not, that's just what i meant. Thus i could do what i called redistributing.
Now i have 70 of dexterity. I'd like to have the experience with 70 of strength or agility. Starting each time a new character and gather xp-points for weeks is n o t an option.

Posted: 02 Dec 2007, 18:02
by Crush
Stat reset in eAthena context means that all your stats are reset to 1 and all the stat points you spent are paid back so that you can redistribute them.

A reset to level 1 would be quite nonsensical because deleting and recreating your character would have the same effect.

Posted: 03 Dec 2007, 19:38
by Witwe_Bolte
so let's (i.e. you do please) make the restroom a resetroom :)