Learning by doing

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Argh
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Learning by doing

Post by Argh »

Hi Folks!

I don't like the currently implemented system of distributing points on the different attributes when gaining a level. Wouldn't it be much more realistic and dynamic to get better by performing actions that require appropriate attributes? I think about every item would have a list of usages, which require attributes by its user (on the basis on those attributes the success of the particular action is calculated) i.e.: you could throw a dagger, or you could stab someone with it, every usage has its own requirements.
Everytime an action uses its performers attributes, they will get better with the time.
Furthermore I think about how it would like to implement "talent-points" which indicate how fast a player can learn things related to a special attribute.
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maci
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Post by maci »

hmmmmmmmmmmmmmmmm

YEAH .. really great idea . i like it
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
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Talaroc
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Post by Talaroc »

I really like it too. Taylor characters to their players' specific styles of play. I've thought about similar stuff before, but never that fleshed-out. Especially the talent points idea; I really like that one.
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Kyokai
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Post by Kyokai »

It's got promise. Especially since the original SoM did it, I think individual weapon skills are good. We should try to make as many stats as we can, since we are working with a computer game and not pen and paper. This is the main gap between pen and paper and realism, that you can't get enough stats to accurately express real life because they take too long to calculate.

On the other hand, that gets ridiculous in some ways. (How many uses are there for a potion? Only one is going to be really important to the player, and a "Drinking Potions" skill seems sort of... well...)
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