Page 2 of 2

Posted: 16 Feb 2005, 04:21
by Kyokai
I've done a section on the equipment system for upgrading. You can read it on the Wiki board if you like. This isn't a true "item construction" system though, it only allows for upgrades, not creation from base materials.

I think the system will be possible once we get further along, and will add a bit of depth to gameplay. As per the moment, I've got my hands full with magic and skills, but keep coming up with suggestions for items and crafts you want made. We'll keep them in mind.

Posted: 17 Feb 2005, 13:22
by Rotonen
Object manipulation and combining is one idea I'm going to fight for, but there must be some randomness to it, if you deal with complex magical attributes, you could never be sure about it.. You could soon be the owner of a shining new sword that can cut through stone or the lucky owner of a rare rubber chicken! :)

Posted: 17 Feb 2005, 15:08
by Argh
Yeah, good suggestion Rotonen!
I think this randomness shoulde be part of every manipualtion process in relation to you skills and attributes. I.e. (coming back to my example with the bread) you could randomly produce bread which heals you (I'm not assuming now that normal food gives back HP), if you are very intellgient or dexterous.

Posted: 23 Feb 2005, 02:39
by imorgado
UO has excellent ideas of object manipullations. We should drink in UO fountain too ;-)