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Posted Guild System

Posted: 25 Feb 2005, 05:50
by MathGeek
The Guild System is now posted. Haven't got all the details worked out, but it's coming together pretty fast.

Posted: 25 Feb 2005, 15:38
by ElvenProgrammer
It seems to come along nicely, just keep in mind that all these features should be implemented in the server. So be careful on adding features if you don't have an idea on how to implement them :roll:
About registering a guild I think it should be a quite hard process. I think it's better to have players do a lot of quests before being able to register it.

Keep on with the good work

Posted: 27 Feb 2005, 02:45
by Kyokai
What does everyone think if PC guilds can make up their own jobs? I've been talking with Mathgeek about doing this (in addition to the standard guilds, since PC guilds take a while to get esatblished).

Basically, guilds can get a certain number of points to spend on bonuses and such to build a class type. Members of the guild can be awarded that class. Higher ranks within the guild can have better and better classes, but only a certain number of people can hold titles above rank one (proportional to the size of the guild, like a pyramid structure).

Posted: 27 Feb 2005, 03:30
by Talaroc
That sounds interesting and cool. ^_^

Posted: 28 Feb 2005, 03:55
by MathGeek
I've posted a small Tech Page for anyone who wants a behind the scenes view. If you have any requirements that your system will require feel free to e-mail me.

I'm only trying to get the basics in place to start, and I'll get everything I can to Kyokai early this week. I'm working fulltime, but I'll try to get this inplace quickly.

Posted: 28 Feb 2005, 04:10
by MathGeek
Maybe Kyokai is over worked. Just checking out what's new, and found that there's a ton happening right now. Would anyone else volunteer to be my go-between until I get my SF account, and join the dev team? Should be middle of this week.

Posted: 14 Jun 2005, 19:58
by MathGeek
Been a while since I had any free time to work on the Guild System. I need a little more information from other system that would need to talk to the Guild System. I'd also appreciate any feedback on the general idea.

Posted: 22 Jun 2005, 19:23
by MathGeek
The Guild System is on the TMW Wiki Site. The Technical information has been wiped out, but I'll re-create that soon enough. Please give any feedback you can.

Posted: 22 Jun 2005, 23:13
by Magick
Kyokai is working on his own project and has little time for mana world ( i know cause i have been helping him out) But i did tell him i have to concentrate more on TMW because i believe in teams that have a good prepared team and one's that have there focus on the game.

About the guild thing. When we can get a guild up i would like you put my guild in first since i made the first clan on the game. The guild is called the Elders Council. I will assign another (non dev) player to also lead this guild since it is not fully fair to have a developer run the guild. But who says i dont have other characters....Magick is always watching you guys so..play nice

:twisted:

~Magick~

Posted: 23 Jun 2005, 19:18
by Bjørn
MathGeek wrote:The Guild System is on the TMW Wiki Site. The Technical information has been wiped out, but I'll re-create that soon enough. Please give any feedback you can.
What do you mean with it having been wiped out?

Edit: I see, a page we forgot to port over from the old wiki. I've ported it now so it's available here:
http://themanaworld.org/wiki/index.php/ ... _technical

Posted: 23 Jun 2005, 21:59
by MathGeek
I guess I didn't search hard enough. Sorry abouth that Bjørn.

Would it be possible to get my hands on the server code, and see how I can add guilds into it?

Posted: 24 Jun 2005, 11:30
by Bjørn
You can check out the tmwserv CVS module. I'm not sure if adding guild support is a good idea right now, but you can try to figure out how you'd add it and maybe start prototype.