Page 1 of 1

Some additions to chat and gameplay

Posted: 07 Apr 2008, 21:23
by And1
Hey...

1. It would be nice if there would be a menu for recoloring the chat messages (if using OpenGL your own message is green, you can hardly read it on light background); manually fixing needs changing a value in the source code and always recompiling and reinstalling the game...

2. Reading backlogs or even the active chat would be much easier if there would be a nick-hilight feature, like if someone quotes your name "user: [...]" or "[...] user [...]" the hole message or the nick of the player who posted the message will be colored (like in irssi e.g.)...

3. It would also be useful to bind a "scroll up/down" option to e.g. <prior> and <next> (without having the chat window focused); there will be a lot of keyboard-only players because the bug is finally fixed...

4. It's kind of essential to bind use/equip to a key which uses/equips the marked item; even if the inventory is closed, the item is marked (you can try it in trade, close inventory and click add).


// Andi =)

Re: Some additions to chat and gameplay

Posted: 07 Apr 2008, 21:27
by Shaili (a.k.a. tds)
the (4) issue will be implemented in 0.0.25 as 'Shortcut' ;)

Re: Some additions to chat and gameplay

Posted: 08 Apr 2008, 13:05
by Crush
And1 wrote:1. It would be nice if there would be a menu for recoloring the chat messages (if using OpenGL your own message is green, you can hardly read it on light background); manually fixing needs changing a value in the source code and always recompiling and reinstalling the game...
Adding a config option would do it for now but adding a menu for this to the setup_video window would be a good idea, too.
2. Reading backlogs or even the active chat would be much easier if there would be a nick-hilight feature, like if someone quotes your name "user: [...]" or "[...] user [...]" the hole message or the nick of the player who posted the message will be colored (like in irssi e.g.)...
Interesting idea, too. This might even be extended for a list of phrases you are highlighted for. When you are interested in buying a short sword, for example, you could set a custom highlight for the phrase "sell short sword".
3. It would also be useful to bind a "scroll up/down" option to e.g. <prior> and <next> (without having the chat window focused); there will be a lot of keyboard-only players because the bug is finally fixed...
You mean the page up and page down keys on the keyboard scroll the chatbox up and down? Good idea.
4. It's kind of essential to bind use/equip to a key which uses/equips the marked item; even if the inventory is closed, the item is marked (you can try it in trade, close inventory and click add).
As said, already in the making.

Re: Some additions to chat and gameplay

Posted: 08 Apr 2008, 13:18
by And1
Hey...
Crush wrote:
And1 wrote: 2. Reading backlogs or even the active chat would be much easier if there would be a nick-hilight feature, like if someone quotes your name "user: [...]" or "[...] user [...]" the hole message or the nick of the player who posted the message will be colored (like in irssi e.g.)...
Interesting idea, too. This might even be extended for a list of phrases you are highlighted for. When you are interested in buying a short sword, for example, you could set a custom highlight for the phrase "sell short sword".
Yes that would also be great!

Crush wrote:
And1 wrote: 3. It would also be useful to bind a "scroll up/down" option to e.g. <prior> and <next> (without having the chat window focused); there will be a lot of keyboard-only players because the bug is finally fixed...
You mean the page up and page down keys on the keyboard scroll the chatbox up and down? Good idea.
Yup I mean those... "xev" says Prior and Next, sorry, didn't know that they are called Page Up and Page Down on a US keyboard... =)


// And1

Re: Some additions to chat and gameplay

Posted: 08 Apr 2008, 16:07
by Bjørn
Just something about the first suggestion, I think it would be better if the colors and font made text well readable by default, and would rather avoid any configuration options in that area (or just put it in config.xml for power users). I guess if we will ever have support for themes, that would also be the place to put this.

Re: Some additions to chat and gameplay

Posted: 08 Apr 2008, 16:45
by Crush
Adding a text shadow would help IMO.