This migh be slighty hard to implement, but it would allow people to be on up to 4 tiles at a time.
I'll try working on it with tiled team.
Pixel based positioning
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Re: Pixel based positioning
This has nothing to do with Tiled. It's already being worked on for the new client/server.
Re: Pixel based positioning
Damn, I were doing a fancy clift/wall editor drawing clifts, and handling perspectives, were just getting at doing curves and corners.
Ok, thats nice if itll be implemented this way, I also have another request: ground type, blocking, icy, sandy, etc.
This could affect the movement speed of a character/monster depending of his boots, it would also be a good start to allow swimming.
Ok, thats nice if itll be implemented this way, I also have another request: ground type, blocking, icy, sandy, etc.
This could affect the movement speed of a character/monster depending of his boots, it would also be a good start to allow swimming.