Several suggestions
Posted: 02 Aug 2008, 17:00
I have a lot of suggestions for the game.
1. Visible healthbar for other players above their head/below their name
2. Group chat rooms
3. Warning if you are about to make your skill levels too unbalanced (or Auto Distribute Skill Points button)
4. Audio feedback if you are about to die/be surrounded/be poisoned/etc
5. Get gold from monsters instead of just items
6. Luck should have more effects such as:
a. What would be the final blow leaving you with 1 HP and a chance to escape
b. Gives you rarer items more often from monsters
c. Hostile monsters may not notice you
d. Etc.
7. If you are twice the level of a hostile monster it will not attack you automatically
8. Anything that you are 3 or more times stronger than will run away from you
*9. Someone with a time travel spell that allows you to rewind to previous events.
Only works if:
You didn't get the rare item (for ones with multiple items to collect and a prize only if you didn't get all parts) (Response: It wouldnt be good for your past self if he/she saw you)
Your character existed when the event happened (Response: We cannot afford to cause any time-travel paradoxes)
You have not gone to the event before with the spell (I cannot make you travel there again as your soul is already embedded in time there)
You cannot:
Exit the map (You start to go through, but you have a strange forbidding feeling, so you decide against it)
You go to the present when you get your rare.
Messages when you pick up the rare:
As you pick up the (item name here), it suddenly slips from your hand. Everything goes dark...
You wake up in front of the mage. She says:
That spell wore off a little too early. Luckily, I managed to get (that/those) (item/items) you found. Here they are.
Differences between past world and present world: Everything is half-sepiatone
Tell me which of these might make it in to the next releases.
*New suggestion
1. Visible healthbar for other players above their head/below their name
2. Group chat rooms
3. Warning if you are about to make your skill levels too unbalanced (or Auto Distribute Skill Points button)
4. Audio feedback if you are about to die/be surrounded/be poisoned/etc
5. Get gold from monsters instead of just items
6. Luck should have more effects such as:
a. What would be the final blow leaving you with 1 HP and a chance to escape
b. Gives you rarer items more often from monsters
c. Hostile monsters may not notice you
d. Etc.
7. If you are twice the level of a hostile monster it will not attack you automatically
8. Anything that you are 3 or more times stronger than will run away from you
*9. Someone with a time travel spell that allows you to rewind to previous events.
Only works if:
You didn't get the rare item (for ones with multiple items to collect and a prize only if you didn't get all parts) (Response: It wouldnt be good for your past self if he/she saw you)
Your character existed when the event happened (Response: We cannot afford to cause any time-travel paradoxes)
You have not gone to the event before with the spell (I cannot make you travel there again as your soul is already embedded in time there)
You cannot:
Exit the map (You start to go through, but you have a strange forbidding feeling, so you decide against it)
You go to the present when you get your rare.
Messages when you pick up the rare:
As you pick up the (item name here), it suddenly slips from your hand. Everything goes dark...
You wake up in front of the mage. She says:
That spell wore off a little too early. Luckily, I managed to get (that/those) (item/items) you found. Here they are.
Differences between past world and present world: Everything is half-sepiatone
Tell me which of these might make it in to the next releases.
*New suggestion