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Stat-rewards for Quests

Posted: 09 Sep 2008, 21:38
by 5t3v3
I think a nice addition could be small quests that affect your stat. For example you pass by a shootingtarget, when you click it you get a message, there's a shooting target, do you want to shoot an arrow at it? There's a high chance to miss, but once you hit it you get a small dexterity reward. Once you got the reward you can no longer shoot at it.

Of course what most of you will be thinking now is, well what about the leveling-curve? If you do this when your dex=5, the reward will equal 1 statpoint in value, whereas if someone with dex=90 does this, his reward would be worth a lot more statpoints (12 I think, right?).

Well I've thought of a way around it. What if you have a duplicate of each stat. For example when you start you have str1=5 and str2=0 When you level up and use statpoints you can only add to str1 and when you do a quest that rewards strength it'll be given to "str2". That way the bonuses have no influence on the leveling curve. Then when you attack instead of str+damageofweapon, your attack would be str1+str2+valueofweapon.

Re: Stat-rewards for Quests

Posted: 10 Sep 2008, 20:33
by Rotonen
More likely would be gear, which affect your stats.