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Item Description

Posted: 12 Apr 2005, 04:09
by Bear
Like in many MMORPGs you have items. When having items, people want to know what it does... so i kinda want to suggest that we use something similar to Ragnarok Onlines style of Item description, like right click to get a box description. Other games have different styles, but i find the RO style the best and most useful.

Posted: 12 Apr 2005, 04:35
by i
yeah i mention this problem at #irc some time ago. IMO we should have also item larger picture like in RO. Because item icon is not always diferent. On larger pix we can see more.

Posted: 12 Apr 2005, 06:52
by maci
good point

i thought about that a time ago .. heh but gorgot it then

well i guess RO has one item icon and then another drawn picture

Posted: 12 Apr 2005, 07:08
by ElvenProgrammer
Yeah I noticed the lack of item description, the problem is we first need to choose a way to store a sort of item database which will be used also with the new server, so it's a slow decision. I can only say you just keep waiting abd it will be introduced soon or later :wink:

Posted: 12 Apr 2005, 22:25
by Kyokai
I've beeen thinking about this too, since I've been putting together the item structures and how they will interact. Anyway, there will definitely be a destription sooner or later. If you want to open a wiki page and start writing them for the items we have listed already, please do by all means.

Posted: 13 Apr 2005, 18:22
by eibwen
i wrote:On larger pix we can see more.
A valid point. I thought the piece of cake was a feather until I visited the store.

As to items themselves while a more substantial change will be necessary, in the interim, I propose to list the item and possibly its effects when purchased, sold, picked up, etc.

Posted: 13 Apr 2005, 23:11
by Bjørn
As for larger pics, we'll be increasing the default icon size from 20x20 to 32x32, maybe this will already allow for enough detail. A dialog showing more information about an item is surely a good idea.

Posted: 14 Apr 2005, 05:25
by i
so whats picture size will we use in future? I think that 100 x 120 should be enogh. what do u think?

Posted: 14 Apr 2005, 08:02
by ElvenProgrammer
We should try to draw something, so we could see better if that size is enough or maybe too much.

Posted: 14 Apr 2005, 15:54
by i
well. i will make few samples. ;)

Posted: 16 Apr 2005, 16:44
by Maester Pixel
Hmm. Well I thought I test how it would look in 32x32, so I created 2 items; Blue Potion and Holy Water, an from what I see it looks quite good (in terms of size), of course its not the perfect size, but if it brings more detail to the item/weapon then why not.

Item 32x32 .png:
Image
i wrote:so whats picture size will we use in future? I think that 100 x 120 should be enogh. what do u think?
Wouldn't that be too large?

Posted: 17 Apr 2005, 09:14
by i
nope. i'm thinking about prveview with many details, not in pixel art style, but just hand drawed.

Posted: 18 Apr 2005, 10:59
by Rotonen
I'm for this idea, but it's nothing to be too concerned about at this point, concentrate on pixel art and try to hang around the #tmwart channel 24/7.