Posted: 18 Apr 2005, 23:26
A day night system would be great, as it would add more realism to the game environment. It will also allow different gameplay, as players may want to assasinate other characters during the night, or possibly just go hunting for some nocturnal animals (there may be a few special monsters which can be seen only at night, like a werewolf, etc.)
Another thing is that it is quite feasible, and will not take up any more memory than usual. By prefiltering tiles before entering the game, and at certain intervals during the game a mammoth of a PC will not be needed to play. While this will add [very] slightly to loading time, and slow the game at the intervals where it re-filters the tiles, it is not such a big issue. Pajarico wrote above if we had 100 tiles, we would require 300 tiles in memory which are prefiltered for night, day and transition. At _most_, 200 tiles will be required in memory, the unfiltered tiles (daytime) and the tiles that the game is currently using (which will change depending on what time it is in-game). By filtering the tiles at certain intervals we are able to have a much smoother transition from day to night and vice versa, instead of a single state in the transition from night to day. Also, having 200 tiles instead of 100 tiles in memory wont effect most computers much (unless the computer is quite minimal, which would probably run TMW terribly anyway).
Features like this are great imo, as we would be able to create a whole new world at night time
Another thing is that it is quite feasible, and will not take up any more memory than usual. By prefiltering tiles before entering the game, and at certain intervals during the game a mammoth of a PC will not be needed to play. While this will add [very] slightly to loading time, and slow the game at the intervals where it re-filters the tiles, it is not such a big issue. Pajarico wrote above if we had 100 tiles, we would require 300 tiles in memory which are prefiltered for night, day and transition. At _most_, 200 tiles will be required in memory, the unfiltered tiles (daytime) and the tiles that the game is currently using (which will change depending on what time it is in-game). By filtering the tiles at certain intervals we are able to have a much smoother transition from day to night and vice versa, instead of a single state in the transition from night to day. Also, having 200 tiles instead of 100 tiles in memory wont effect most computers much (unless the computer is quite minimal, which would probably run TMW terribly anyway).
Features like this are great imo, as we would be able to create a whole new world at night time