Page 1 of 1

Map Editor

Posted: 07 Jun 2004, 07:04
by RRC
Well I Got To Test The Map Editor Out Today (after getting the dll's) And have come up witha few suggestions...

Make a side area with all the graphics tiles for the map so that you can just select them out of there, and using the mouse will put the tile down, check box's for the nonwalkable tiles etc...i have an example of a map editor written in visual basic that might help...

link: http://home.kc.rr.com/megalodonsoft/Files/MapSource.zip if thats the latest version it will have the features i have mentioned :)

The reason i am saying this is because i wouldn't mind becoming a map editor as well :)

Posted: 11 Jun 2004, 13:37
by ElvenProgrammer
My map editor v0.2 will be online probably tomorrow.
We don't need others map editors because map format is pretty easy and customized for this project. Maybe I can put the tile choose interface on one side as you told but I thought in the current way you can see more tiles on the same screen. Walkable/non walkable tiles can easily be set by pressing z,x key, this results in red shaded areas

Posted: 17 Jun 2004, 22:52
by G_Pinkie
The map editor is usable, but cumbersome to use. If it was simplier to use, maybe a manageable gui will help make things easier to make maps for The Mana World.

Posted: 18 Jun 2004, 05:37
by ElvenProgrammer
Map editor is intended to be used by dev team so it doesn't need to be fashioned i think, and im really busy with coding the client so we have 2 solutions:
1- Wait until i have some more time
2- Someone adds functions to map editor

I'm sorry but this is life :lol:

Posted: 18 Jun 2004, 09:01
by RRC
well, i wanna be a mapper, and wouldn't mind these features (and i guess i'm a part of the dev team now :)). so..
  • Ill Try To Think Up Some Ideas

    Possibly(reasearch some stuff and try to mod the map editor)
so far i like it just need to get rid of the evil grids, sry they just make it look really cheasy

Posted: 18 Jun 2004, 19:04
by G_Pinkie
Elven Programmer wrote:Map editor is intended to be used by dev team so it doesn't need to be fashioned i think, and im really busy with coding the client so we have 2 solutions:
1- Wait until i have some more time
2- Someone adds functions to map editor

I'm sorry but this is life :lol:
What happen to fan support :D
Jus sayin my suggestion

Posted: 19 Jun 2004, 06:37
by ElvenProgrammer
You're right I'd like to help my fans as I can, but it seems I'm alone on that, I have to work on the client and on the map editor at the same time, so believe me if I say it's no an easy task... :shock:

Posted: 20 Jun 2004, 12:17
by ElvenProgrammer
Ok I think I'm too much generous! Here it is http://tilestudio.sourceforge.net/. It's a powerful tool and its output is customizable so I can read the maps in my(ops *our* :oops: ) client.
If someone of you would like to create the exporter plugin I'll be very grateful, else I think I have to do it by myself, but this will require some time...

Posted: 21 Jun 2004, 02:13
by natsuki
elven, youre really a generous boy (oops.. i mean man^^)

Posted: 21 Jun 2004, 02:22
by RRC
lol, comedy nat ;)

Posted: 15 Dec 2004, 16:09
by Armageddon
Hi, if it is in the wrong thread, sorry. However in the mapeditor that you can download on the page doesn't exist the file "alleg40.dll" you need to start the editor...

Posted: 15 Dec 2004, 16:16
by ElvenProgrammer
Try to place this one in your editor folder http://themanaworld.homeip.net/alleg41.zip

Anyway we're switching to this editor http://tiled.rpgdx.net if you're interested

Posted: 15 Dec 2004, 16:23
by Armageddon
yeah thanks a lot

Posted: 15 Dec 2004, 16:25
by ElvenProgrammer
No problem :D