Warlord Helmet defese lowered?
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Warlord Helmet defese lowered?
Is there a reason to cut the defense of Warlord Helmet to +18 ?? Or am I just missing something?
- kickinyourface
- Novice
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- Location: HeilbronX Germany
Re: Warlord Helmet defese lowered?
lol and what about the archers? now i'm nearly helpless against the snakes they're hitting me round 5 now
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Re: Warlord Helmet defese lowered?
kickinyourface,
don't forget that the beauty of a ranged weapon is that you can attack from a distance.
Of course this doesn't help if the Hatmaker's Dungeon is packed-- in that case, get some friends to help. I have found that this dungeon is quite easy now that the half-second lag after being injured is gone.
-- fate
don't forget that the beauty of a ranged weapon is that you can attack from a distance.
Of course this doesn't help if the Hatmaker's Dungeon is packed-- in that case, get some friends to help. I have found that this dungeon is quite easy now that the half-second lag after being injured is gone.
-- fate
Re: Warlord Helmet defese lowered?
The crusade helm matches. Those are the only two helms over +15.z0ro wrote:What about Crusade Helmet, did they lower the defense for that too?
Re: Warlord Helmet defese lowered?
20
I stand beside the holy man
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
The monarchs fear my wrath
None may move the way I can
Ever the crooked path
a knight
Re: Warlord Helmet defese lowered?
We are getting closer and closer to the magical 100% defence mark.
I am afraid that we have to do a general nerv of all defence items in the intermediate future.
I am afraid that we have to do a general nerv of all defence items in the intermediate future.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Warlord Helmet defese lowered?
This is not funny and the genius that get the idea of changing the def points of the armor should have at least enough brain to compensate for those of us that use bow instead of sword. the state above is in part a lie, is almost impossible to hit anything from a safe distance and why should i have to get help from another players to go to the mines when i have worked hard to get to 54 lvl and not depend on others? in any case, instead of giving us a few points extra, they should have all our stats reset.fate wrote:kickinyourface,
don't forget that the beauty of a ranged weapon is that you can attack from a distance.
Of course this doesn't help if the Hatmaker's Dungeon is packed-- in that case, get some friends to help. I have found that this dungeon is quite easy now that the half-second lag after being injured is gone.
-- fate
Next time, if you have more ideas, try to do changes fair for all the players. there was no chance of making a quest for archers to get short shields? or different class armor?
as a final note, the lag issues might be solve for some, but for me at least, the lag is still there and affects me mre now that i have less def points. thanks a lot, and keep up the good work.
Re: Warlord Helmet defese lowered?
It was never lag, it was stun caused by being hit, which the client was ignoring. We fixed that. Your connection lag must be the cause.Elrrohir wrote:as a final note, the lag issues might be solve for some, but for me at least, the lag is still there and affects me mre now that i have less def points. thanks a lot, and keep up the good work.
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: Warlord Helmet defese lowered?
Guys, this is still pre-alpha! Whether or not something is fair to all players doesn't really matter as the whole point of the 0.0.x versions is to try out features for 0.1.
They just want to see what the optimal defense values for each of the items is, so don't bash the GMs for testing stuff on their test version.
They just want to see what the optimal defense values for each of the items is, so don't bash the GMs for testing stuff on their test version.
~Feline Monstrosity
Re: Warlord Helmet defese lowered?
Armor value balance tests on eAthena are quite irrelevant for TMWServ because the damage calculations on TMWServ work completely different. What the content developers are doing in regards to balancing items is only for the benefit of the current server.feline monstrosity wrote:Guys, this is still pre-alpha! Whether or not something is fair to all players doesn't really matter as the whole point of the 0.0.x versions is to try out features for 0.1.
They just want to see what the optimal defense values for each of the items is, so don't bash the GMs for testing stuff on their test version.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: Warlord Helmet defese lowered?
Woudln't it be easier to make defence point-wise (like vit) instead of percentage-wise?Crush wrote:We are getting closer and closer to the magical 100% defence mark.
I am afraid that we have to do a general nerv of all defence items in the intermediate future.
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