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Feature Suggestions

Posted: 22 Apr 2005, 08:47
by nym
What features would you like to see in TMW in the future? If you have an idea which isn't already implemented or planned for TMW, please suggest it. This will be used to help us consolidate features which TMW will have with its new server which is currently under development. The ideas listed below are not my own, but i couldn't be bothered tracking their origin :).

Suggestions at this moment include:
- Better skill/character building without any "classes" of character.
- Magic
- Pets
- Personalized character background and goals
- Better support for clothing/inventory changing character's look

Please take some time to suggest your ideas.

Re: Feature Suggestions

Posted: 23 Apr 2005, 19:12
by Kyokai
Ah yeah, we have alot of this stuff already in the works and just waiting to be implemented. You can see it all in the gamesystems page of the Wiki (the link is in my signature). Anyway, we're all waiting on the new server so we can make TMW its own game and an RO clone no longer. Let's all do our best!

- Player Estate System
- Currencies
- Guilds
- PvP

- and alot more. It's all coming, no worries :D

Posted: 23 Apr 2005, 19:18
by Magick
Hmm...some ideas...well. I really dont know. I cant wait for the clothes and stuff to get out :D

Posted: 26 Apr 2005, 17:28
by Ghost
- Marriages (I don't care much for this idea, but it's a thought)
- A large variety of skin tones (Brown, light brown, dark brown, white, pale white, redish skin tone, etc)
- Jobs (Blacksmith, Amoursmith, gunsmith, herbalist, alchemist, miner, etc)
- A class that uses guns (ONLY PISTOLS) would be nice.
- Battle events such as tournaments.

Posted: 26 Apr 2005, 21:19
by Talaroc
Ghost wrote:- A large variety of skin tones (Brown, light brown, dark brown, white, pale white, redish skin tone, etc)
I'll be slappin' out new skin colors right after I finish the male and female base sprites.
- A class that uses guns (ONLY PISTOLS) would be nice.
It would be interesting, but I'd say keep it somewhat of an esoteric class; difficult to get to, and they're not using current-day guns or anything. Blunderbusses rather than pistols, in my opinion (lots of damage, but low accuracy).

Posted: 27 Apr 2005, 00:46
by Rotonen
My big idea: A world driven by politics driven by players. (And dynamical economy would also be good.)

Posted: 27 Apr 2005, 00:53
by Ghost
Blunderbusses... yeah, that'll be cool. I was thinking along the lines of those old fashioned revolvers, but yeah, blunderbusses are fine.

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