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Suggested Feature: Enchanting Potions

Posted: 10 Nov 2008, 12:24
by Tellerium
We have some potions available in the game already, I was wondering how far away we are from being able to "enchant" items in our inventory?

I was thinking that the standard battle attire could be made a whole lot more colorful if we had the ability to enchant our robes and other clothing items to offer more damage protection, this could be extended once we have magic attacks, add fire, wind water damage etc.

Will possibly have to restrict the power of the spells, or restrict the time they are active.

Potions could 'wear off' once the items are un-equiped or the player dies, requiring them to be 're-enchanted' this help with the economy,

Defence Potions Example: (Applied to clothing/trinkets etc)
LVL 1-20 - +75 DEF
LVL 21-40 - +100 DEF
LVL 41-60 - +150 DEF

Attack Potion Example: (Applied to weapons)
LVL 1-20 - +75 ATK
LVL 21-40 - +100 ATK
LVL 41-60 - +150 ATK

Attack potions can only be applied to weapons and are only considered when weapons equipped, similar with defence, but can have multiple items 'enchanted' ie, enchanted boots, shirt, jeans, gloves, earings?, bracelets? necklaces? etc....
only one type of potion can be applied to a piece of clothing/trinket at a time, ie can't have fire and water protection potions active on the same piece of clothing/trinket.

I'm sorry if this seems like a bit of a rant, but i wanted to get it on paper (so to speak) before i forgot, I might refine the descriptions later.

Cheers

Zach
aka. JihadJack

Re: Suggested Feature: Enchanting Potions

Posted: 10 Nov 2008, 14:58
by Jaxad0127
Unfortunately, this would probably be very difficult on our current server to do. Stuff like this is already planed for the new server (TMWServ).

Re: Suggested Feature: Enchanting Potions

Posted: 11 Nov 2008, 06:07
by Tellerium
thats kool, i figured it would be easier to implement into the new server.

Just thought i'd have my 2c anyway =P